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C&C Renegade on voodoo5 (Read 203 times)
Blazkowicz
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C&C Renegade on voodoo5
04.07.03 at 03:54:31
 

first, here's my rig :

Asrock K7VT2
Duron 700
384 MB SDRAM PC133
Voodoo5 5500

Windoze 98SE, amigamerlin 2.9



renegade works fine on my geforce2 MX

but on voodoo I'm experiencing clipping bugs :  there are invisible polygons ( the whole weapond are invisible), some transparent textured walls (look great, hehe)  and a "wall hack" effect  (So I can see were the enemies are hiding  Cheesy)

Any ideas? This is a DirectX 8.0 game, BTW poorly designed (I'm getting very high framerates  but slowdowns randomly occur, at about 10fps)

due to directX 8 compatibilities issues (I assume), I'm screwed. (and the game looks like it has been made in 1998 Tongue)

I tried 3D analyze with TnL emulation but this doesn't change a thing


thanx
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« Last Edit: 04.07.03 at 04:00:05 by Blazkowicz »  
 
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FalconFly
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Re: C&C Renegade on voodoo5
Reply #1 - 04.07.03 at 10:32:38
 
Last thing I heard is also, that 3D Analyzer has a "3dfx Fix Flickering" Option, which apparently fixes a smiliar Problem some people have.

Might be worth giving a shot ( http://www.tommti-systems.de ).
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« Last Edit: 04.07.03 at 16:49:44 by FalconFly »  
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Blazkowicz
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Re: C&C Renegade on voodoo5
Reply #2 - 04.07.03 at 11:36:55
 
thanks for such fast and insightful answers  8)


the "voodoo flicker fix" has no effect
and alt-tabbing solved the problem, but for less than a second  Cheesy

it's funny to see how close the voodoos were tu be fully supported

I'm gonna try the Nu  now
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Blazkowicz
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Re: C&C Renegade on voodoo5
Reply #3 - 05.07.03 at 03:26:23
 
lol, the game works fine thanks to NuDrivers  and     alt-tab  Wink       Kiss

these drivers are great anyway Smiley
I just have to solve a HUD texture problem in half-life now Cheesy,  toying with miniGL and ICDs ...

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« Last Edit: 05.07.03 at 03:27:14 by Blazkowicz »  
 
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