Old screen shots.
New screen shots using "print screen" keys in game,
Now I'm baffled again.
Looking back at some old screen shots I clearly had some access to 3dfx tools, now I don't no matter what nor will 3dmark99max load and give any information.
Something with the different driver I'll have to explore further.
Changing gamma in Unreal or UT had no effect- Slide the slider to the left it gets dark, slight to the right maximum brightness. I tried setting gamma correction to false with no effect. Even tried changing gamma values directly but I guess 1.0000 is as high as the engine allows.
Tried the following games:
Nglide wrapper- works (assume any glide title below run with this wrapper)
Turok- No device detected till wrapper was installed and then detects 3dfx, starts to load and fails.
Tomb Raider demo- Works (but looks like blocky poo, 320 x 240 I think)
Tomb Raider II- Only detects software mode, D3D greyed out.
NFL Blitz- Fails glide or D3D mode
Decent 3- No D3D detected, glide launch fails with opengl error.
MDK- When launching D3D version, warning "no device detected" pops up. Software test runs stupid fast though.
3D Analyzer: only works to fool game into thinking there is a TnL engine, still needs opengl to operate.
GLQuake and Quake III were no go with wrapper, but I tried.
Did timedemo 1 in Unreal, screen to dark/blurred to make out any numbers.