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Why I hate nVIdiots! >:( (Read 998 times)
Andrew Boiu
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Re: Why I hate nVIdiots! >:(
Reply #30 - 14.05.04 at 10:45:46
 
Looking at the comments in here, it seems that time has stalled. We are back in 2000.

What I would like to add is the following:
1) today graphics quality is a big leftover. You see tons of FPS games released, yet only a few would compete in quality with a good 1999 Unreal Tournament (even in D3d). We talk about 32 bit color, 1024x1024 textures... yet the results are not so amazing. If it runs deadly fast, 60 -100 fps it is the number one card.

2) capabilities. We have Pixel Shader, Vertex Shader, Dot3 bumb map, 32 bit Z-buffer... All these words are to boggle your mind. Actually only a tiny number of the games released after 2000 use any of the above. Most of these are pure marketing. On 1999 every new improvement (albeit there were not many new technologies released) was implemented in games. At this moment, most of the games are not even at the standard of a good Dx7 game. Only few games use 2003 technology.
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Andrew Boiu
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Re: Why I hate nVIdiots! >:(
Reply #31 - 14.05.04 at 10:50:47
 
Regarding to ATI vs Nvidia. There is S3. There is Trident (although not a sane choice) and Sis for the low-budget people. The world simply don't end with ATI or Nvidia. Besides that, S3 has given and it will still give nice features and offer good quality for the money you pay.

ATI and Nvidia. Actually none is too good. On one side might be ATI on another one is Nvidia. What you have to admit is that ATI offers slightly better quality at the moment and a bit more speed for the money you pay. Drivers are quite buggy for both of them actually. Anyway, the Detonators thing is by far the most stupid driver set. They release drivers almost 2 times a month, and you never know if it is better or worst than the last ones. You don't know also where is the good part. If I have to be more critic, I would say that Nvidia has far more potential than ATI, but it does less because it cares less. It fully seeks profit all the way, and marketing. I am not saying that ATI is an angel, but clearly none of them are respecting the costumers.

And yes, "Nvidia, the way it's meant to be played!" is a crappy example. It offered some better compatibility with the mentioned games, but some boxes from 1999 were labeled "runs optimally on a Winfast (GeForce) card" when you have 3dfx mode. And the last thing: anyone Glide, S3Metal? These direct interfaces, if used properly can smoke the best direct3d performance with 20 fps in some cases, not including the compatibility and quality. But they don't want to develop such direct interfaces, and go happy MS Direct3D (sometimes I have some doubts on how direct it really is)...
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FalconFly
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Re: Why I hate nVIdiots! >:(
Reply #32 - 14.05.04 at 11:49:39
 
Oh boy... (56k/ISDN/DSL Warning Grin )

My 2 cents :

Q: What card shall run the current Games in Glide or S3 Metal, and who shall develop the API's ?

A: That's why it doesn't work you fool!
S3 has been virtually off the Market for too long, and 3dfx is unfortunately gone...
(there were times when we had "Glide Only" Games, and to a certain point, non-3dfx Users complained with a good reason)

About the Quality thing :
Yes, to a certain point people are chasing Performance.

But if you look deeper into things, you will find advanced Users looking very well for maximum Quality. OmegaDrive's Drivers and Software like Rtool allow to select the highest possible Image Quality possible.

And if you mention the alternatives, one has to look at what happened with the SiS Xabre, for example :
The Driver uses a massive Performance Cheat, reducing Texture Filtering quality (could almost be called "shameless plug" ).

And to give you an impression what people (like us) are really looking for in terms of Quality (which is very well possible with ATI or NVidia) :

...

...

...

...

...

...

...

...

...

...

...

...

Notes :
- NONE of these were running anywhere close to 100fps. They were situations to push even a Radeon 9700pro close to its limits, but with is luckily a moveable limit, thanks to modern Card's power reserves.
- the are only 80% jpeg quality, resized down to 1024x768
(otherwise, Forum Users would kill me)
- those still Images don't to the Graphics any justice, seeing all those Details in motion and interactive is a yawdropping experience

This is what you won't get from a so called "High Quality" Banshee, Voodoo2 or Savage4.  I wish you would finally understand what nowaday's "Quality" stands for. Most Screenshots listed above, likely have more Details, Textures, 3D effects and Artist work in one scene than an entire Quake2 level.

And the Big Texture ( 2048x2048 ) advantage can best be seen here :
...
...
...
...

This is what modern 3D Graphics is all about.
From your writings in the last months, I must assume, you have never witnessed those High-End Graphics in your lifetime.

Otherwise, I cannot possibly explain the nonsense you've been tossing in this Forum.
...unless a Troll you are (which becomes the last possible explanation over and over again)
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« Last Edit: 14.05.04 at 11:55:44 by FalconFly »  
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Andrew Boiu
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Re: Why I hate nVIdiots! >:(
Reply #33 - 14.05.04 at 12:21:46
 
I know what the latest and greatest things on the 3d gaming and accelerators market look like. I saw Unreal 2 and Unreal Tournament 2003. I saw the latest Radeons 9800 XT and the latest GeForce 5900. The games are impressive, even very impressive in certain aspects, and this is a thing to take note, as not many games look so good. However there is something that is not so good in terms of quality, again.

I looked at the green picture. On the floor you can see a metal plate. The "glitch" is the bilinear filter, am I right? We are in 2004, and this thing simply shouldn't happen.

I admit that the faces look excelent, and that the weapons have very high details. But having details as polygons is not the full job. The sky also looks realistically. But I know these games, and I know that they are not very Impressive if you ever saw Virtual Reality simulations, and chainlinked rendering in action. I don't compare these situations to a PC. But we could ask more from the GPU and game developers, as it is not impossible to push the envelope.

The explosions. Well, explosions, glares, glows are hard to make. First of all the efect is very dependent on if you use a particle system a 3D object, or a mapping of any kind. But these explosins are not the best I have seen (or at least not the best they can be). But any explosion consumes tons of processing power (right!) and it could drop the framerate quite a lot. This is one of the reasons for which the high detail textures were disabled in the first Unreal Tournament 2002.

Glide, S3 Metal. Most of the current needs of graphical devices and games are based on the assumption that Direct3D would deliver nearly the maximum thorughput of a video card. This is completely wrong. Some developers discuss in private that Direct3D might already hit it's limits because of the complexity and the high level of abstraction layers it has, having very few options to handle directly how a request is being solved. Not mentioning the known fluctuation of performance tipical for d3d. Also, d3d is slightly different when you read MS books, and when you actually implement it. ATI and NVvidia would have the money to invest in a direct video interface. But they don't do it because it simply works well enough for their expectations, they get their profits and are not willing to constantly invest in this direct interface.

Most people know, but they won't recongize that doing a D3d app cost more than an OpenGL one. But they choose D3d because it is simply the most used interface, and many videocard manufacturers improve their d3d performance over time, as opposed to OpenGL. Less to blame the developers is because of the documentation. OpenGL has scarce documentation and has no implementations on anything but C (as far as I know). Also, when you get the dx sdk you get tons of examples, documented instructions. This is one sane and acceptable reason for developing on d3d. Others are not so much.
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« Last Edit: 14.05.04 at 12:38:15 by Andrew Boiu »  
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FalconFly
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Re: Why I hate nVIdiots! >:(
Reply #34 - 14.05.04 at 12:42:49
 
Hm, sorry, but there is no Metal Plate on the floor, and I observe no error in rendering.

Also, there is no Bilinear Filtering used, it's all Trilinear and 4x (16 tap) Anisotropic Filtering.

The Explosions (as I mentioned) are extremely dynamic, thus they cannot be judged from a single Screenshot.
You got all kinds of Explosions in those Scenes, with items flying around, adhering to correct Gravity and Collision kinematics.

The effects they mostly rely on are Particle Systems and massive Overdraw.
--------
While DirectX/Direct3D is indeed not the fastest platform around, is it currently by far the best developed API.
I wish as well, people would be pushing OpenGL more, but it is simply developing/validating way too slow to be widely accepted.

But overall, you need a widely compatible High-Level API, otherwise noone will be able to complete work on a 3D Engine in less than 5 years, while constantly having to adopt to newer Architectures.

OpenGL is already out of the play in terms of compatibility, since every manufacturer has to manually implement proprietary extensions, just to get their Effects going.
(the result is that you have to fully implement, bugfix and develop independent Rendering pathes, which I imagine is a time-consuming pain in the arse for any developer)
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« Last Edit: 14.05.04 at 12:48:29 by FalconFly »  
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janskjaer
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Re: Why I hate nVIdiots! >:(
Reply #35 - 14.05.04 at 14:46:22
 
Whoa Guys!  Shocked

Going a bit off-topic here, but allow me to respond to your comments!  Wink

In aspects, I think you are both right.

Yes, we have advanced in terms of quality and performance in our graphics, this is true.  Some of the games I see today running on the high-end Radeon cards still amazes me!  We have really come a long way in the past few years.

Although, I can understand parts of what Andrew Boiu is saying.  Yes, we do have all these new improved features as super fast trilinear filtering we could have only dreamed of a few years back and the better support we now have for running games in FSAA.  The use of Pixel and Vertex Shaders.

But the fact remains, that over the past few years that although the technology has progressed, it has not progressed as fast as it was looking to do in late 2000.

For the past year (or more so even) the Radeon and GeForce series have only made updates to give better support for aspects such as DX9.

What we usually see a lot of is, increased GPU clock speeds and more memory added to the cards.  You must admit that is the main key to all the "improvements" in the cards.

Now we are presented with too many cards to choose from on the shelves, from each brand, ranging from "watered down" versions to full heavy loaded high-end models.

This shows they may be running out of ideas in the R&D department.  Undecided

The PCI Express range is coming, true.  But what are the companies really gaining from this?
At this point it only presents more bandwidth to use the current technologies we have now supported in games, only to run them in higher resolutions.
It's also another money making racket for the big dogs to cash in on, as it adds more variety to their series of models to spend your money on.

In the late 90's, 3dfx were way ahead of the game in terms of R&D (Research & Development, for the numbnuts).
They started designing the Rampage technoology back in the day when they were putting ideas together for the Banshee! The only trouble was, was that 3dfx didn't realise they were onto a good thing, and the ideas got scrapped.
If that kind of effort and know-how was around today in the companies that still remain, who know what kind of cards they could have produced by now.  Wink
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Re: Why I hate nVIdiots! >:(
Reply #36 - 14.05.04 at 18:37:48
 
Well, this might due to the fact, that DirectX is (for the first time) waay ahead of what the Hardware can really do with a decent speed.

It will take even another Generation beyond NV40 and X800 to really take full advantage of all the possibilities, with sufficient performance going along.

Also, the Tech Demos (maybe also for the first time) give an Idea, how those Games could already look like. Only problem being :
No Hardware is quick enough to do it (including even the fastest CPU's), but the features are (mainly) there already...

Who knows, maybe we see full use of Pixel Shaders and complex PS1.x/2.0 Instructions in 1-2 years in Games Wink

My bottom line is :
In terms of both Quality and Performance, we have gotten better and bigger than ever before in the 3D world. Anyone complaining about supposedly 'lower Quality', referencing 3-4 Generations older Cards, is a crackpot IMHO.
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« Last Edit: 14.05.04 at 18:40:07 by FalconFly »  
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paulpsomiadis
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Re: Why I hate nVIdiots! >:(
Reply #37 - 26.05.04 at 00:31:33
 
Oh dear, nVidia are at it AGAIN! Shocked Roll Eyes

Go check it out... Tongue

http://www.forum-3dcenter.org/vbulletin/showthread.php?s=&postid=1845416#post184...

And YES, it has been confirmed that the pictures ARE genuine! Angry
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Re: Why I hate nVIdiots! >:(
Reply #38 - 26.05.04 at 02:11:55
 
1) WOW talk about calling the kettle black- It takes a big pair of stones for anyone at Nvidia to be crying about drivers being optimized or downplaying features.

Bottom line is the new cards from ATI kick ass and don't need two power connectors or two slots to do the job.

2) I'm howling with laughter- Check out some of these translated nuggets.

"sometimes I have the feeling that you are a robot, that never laugh or times find somewhat amusing... Your reactions to sometimes really merry things are always bone drying.  Are you at all reasonable for humor?"

"it is not wrong also, but in the clenched, does not work it mixes simply only merrily marketing meant not to lie, to only say but, what lets the competitor look bad and one are well it stop one sea-honour selective perception sing and/or one tries the people these to make clear"

What a scream!
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janskjaer
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Re: Why I hate nVIdiots! >:(
Reply #39 - 26.05.04 at 20:38:37
 
Indeed. Pure marketing ploy. Corporate rule.  Get your claws into the opposition before they do to you.Smiley

I see a lot of words from nVidia, and the fact that they dis the x800 technology.

I don't see ATI mouthing off at nVidia's faux pas.

I think ATI will wait for the two cards to be pitted together in competition and let them speak for themselves.

We'll see who's laughing then, and I assure you it will grow very quiet in the nVidia corner! Wink
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Re: Why I hate nVIdiots! >:(
Reply #40 - 26.05.04 at 22:47:00
 
nVidi-ar$e! Wink Cheesy

LOL! Cheesy Grin

ROFL! Grin Grin
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Re: Why I hate nVIdiots! >:(
Reply #41 - 05.09.04 at 18:02:55
 
My first ATi card was a Hercules 3D Prophet 9700 Pro 128MB 256Bit DDR. well gotta say never took nVidia ever again!!!

The FSAA and AF is way sharper than that of the GeForceFX series that time and so was the performance while using FSAA & AF in nearly everygame.

My last nVidia was the Leadtek Winfast A250 ULTRA TD that's a GeForce4 Ti-4600 , still useing it now. That was to me one of the best GeForce cards ever.

Now I use a Connect3D 9800 Pro 128MB 256Bit DDR. in FSAA & AF it's sometimes 70% faster than my older R300 aka Radeon 9700 Pro. Normally I Play C&C Generals and FS 2004 and that is where I tested both cards. the R350 has actually some slight improvements with performance and  HyperZIII+.
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