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Rampage dongle (Read 19678 times)
G1nX
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Re: Rampage dongle
Reply #345 - 23.06.13 at 11:11:37
 
It was nice to see some comparison numbers between Rampage and V4 4500 even if they were influenced by the CPU.

Regarding motherboard I'm sure 3dfx engineers didn't use a nForce2 chipset board but Sirta used one when he tested Q3A on a Rampage.
See references here:
http://www.forumzone.it/showthread.php?t=8572&page=10
http://www.nexthardware.com/forum/schede-video-e-acceleratori/33578-rampage-here...
Could be worth a try if you haven't done so already.

From what I could gather it wasn't perfectly stable either but OpenGL and Direct3d worked.

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Loeschzwerg
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Re: Rampage dongle
Reply #346 - 23.06.13 at 12:02:53
 
Great progress Gary Smiley

A nForce2 based board is really worth a try, those were the best socket a board in that time and very very stable. Nvidia did a great job with that chipset series.

About the AsRock BX test... this looks like memory problems and might be related by the VGA bios. 0.30c is still very early..

Quote:
11/22/00 Here is what has happened in the last 24 hours.  The new version of the initial bringup board bare fab arrive this morning and was sent to the assembly house. We should get new stuffed boards back Wednesday afternoon. The socket fits well on the new board. Our next big push needs to be to get the memory working and stable. We got the DAC's aPwr and GND hooked up, and now we get relatively clean and stable garbage on the video monitor. We've been able to flash and read the ROM reliably, although there may be work left in the 32K-64K address range. We're bringing up our second board with Joe Minacapelli's patented socket holding device, and other rework to ensure stability. PCI clock insertion workaround and PCI clock PLL fixes are underway. We've been able to do a 2d blit, but because the memory system's not stable, it didn't look perfect, but it did look like it did a blit. We tried bringing up the windows driver with Rampage as the secondary device, and it recognized the card, and allowed us to debug some of the modeset code.


They got it stable, otherwise the card wouldn't run that well, but memory problem is still present if you ask me. This would describe some of the errors we've seen from your reports.
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Re: Rampage dongle
Reply #347 - 23.06.13 at 12:15:26
 
Loeschzwerg wrote on 23.06.13 at 12:02:53:
They got it stable, otherwise the card wouldn't run that well, but memory problem is still present if you ask me. This would describe some of the errors we've seen from your reports.


I think the memory itself is fine but the board doesn't play well with certain motherboards due to how resources are allocated. The BIOS of the Video board is not very polished, hence not playing well with certain motherboards.
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Re: Rampage dongle
Reply #348 - 24.06.13 at 00:38:34
 
Had a few minutes to fool about today and did some DirectX version swapping... Mostly the reason I dived into this was the DXdiag test had stopped working (would freeze the computer up on launch)

I had gone from DX7 (spinning colored cube) to DX8 (spinning cube with DX logo) and the machine would no longer start the DX8 test, curious. Cleary one crash had messed things up.

So I uninstalled all traces of DirectX and went right to DX 8.0, same thing. Odd. Installed DX 8.1, still no go. So for the first time I installed DX9b. Test 1 (DX7 interface) failed but instead of a crash I got an error message about not being able to open a DC? Test 2 (DX8 cube with new green X logo) ran just fine and then Test 3 (DX9 cube with green X logo) also ran fine.

Most odd indeed, passed a DX9 rendering test.

The VA6 platform has been the best yet- I'm running it with a P3-800 in a slocket adapter with 3 sticks of 128mb PC-133 ram, Win98SE with no patches or chipset drivers and a phat 400 watt Antec power supply.

I'm at an impasse at the moment, nothing to do till the drivers show some improvement or a new platform comes in. I have a Abit KT7A (KT-133A chipset) with an Athlon XP 1700+ and a 950 mhz Thunderbird. Worth a shot and a member on another forum is letting me have it for the cost of shipping.
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« Last Edit: 24.06.13 at 00:43:39 by gdonovan »  

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Loeschzwerg
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Re: Rampage dongle
Reply #349 - 24.06.13 at 08:19:23
 
gdonovan wrote on 24.06.13 at 00:38:34:
Most odd indeed, passed a DX9 rendering test.


Software fallback. This is just a basic check if the DX9 dll's are working or not. Same when it comes to the DX8 cube, since the D3D driver only shows DX7 compliance.

Strange the DX7 cube doesn't work anymore... this is the thing to worry about, here the rampage should kick in for hardware acceleration.

Did you do a clean installation when swapping to the VIA Apollo System?
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« Last Edit: 24.06.13 at 08:20:41 by Loeschzwerg »  
 
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Re: Rampage dongle
Reply #350 - 24.06.13 at 11:12:19
 
Quote:
Did you do a clean installation when swapping to the VIA Apollo System?


Yes.

Question- If running a DirectX test, why would it fall back to software? Would that not be an automatic test failure?

Running 8.1 here-

https://www.youtube.com/watch?v=0Gxf6CUa1wI

One reason I have a 4500 running next to Rampage is so I can compare the screen images to make sure that it is actually running in hardware mode, its clearly running in hardware mode unless the 4500 is running software too. Both the DX7 and DX8 tests look identical. Several of the DX tests that Gino provided a link to have RGB and Ramp emulation modes as well and you can clearly tell the difference in quality and framerate.
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« Last Edit: 24.06.13 at 11:25:55 by gdonovan »  

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Re: Rampage dongle
Reply #351 - 24.06.13 at 12:15:14
 
As for the motherboards; the famous picture with the Rampage and the clamp uses an Intel Seattle SE440BX-2 motherboard (or something very, very similar). I'm not sure what results the 3dfx-engineers had using this motherboard but perhaps it has special BIOS features which are usable for the Rampage? I have no hands-on experience with this motherboard so I can't tell about BIOS settings.

Rampage:
...

SE440BX-2:
...
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Re: Rampage dongle
Reply #352 - 24.06.13 at 13:26:24
 
Thandor wrote on 24.06.13 at 12:15:14:
As for the motherboards; the famous picture with the Rampage and the clamp uses an Intel Seattle SE440BX-2 motherboard (or something very, very similar). I'm not sure what results the 3dfx-engineers had using this motherboard but perhaps it has special BIOS features which are usable for the Rampage?


I agree that it looks like an intel Seattle board in the clamp test. You can also see another mb in the background. But the BIOS could be the standard intel or one used by OEMs like Compaq, Gateway that had it in their systems at the time.

A better picture in this listing:
http://www.ebay.co.uk/itm/Intel-Desktop-Board-AA-720940-213-SE440BX-2-Slot-1-Mot...

Cheers,
G1nX
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Re: Rampage dongle
Reply #353 - 25.06.13 at 00:51:33
 
...

Quick picture of Half Life in Direct3D

...
...
...

Control panel for DX7, DX8 and DX9, passed all tests (due to a clue Hank gave me on the phone)
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Re: Rampage dongle
Reply #354 - 25.06.13 at 00:54:11
 
Quake III Arena-

http://www.youtube.com/watch?v=-L5hXXaX28I&feature=youtu.be


Bless you Hank for being so chatty tonight, you gave me a vital clue.
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Re: Rampage dongle
Reply #355 - 25.06.13 at 01:09:39
 
Enjoy this short sucessfull video of DX7, DX8.1 and DX9 diag being run on Rampage!

http://www.youtube.com/watch?v=kmTSRdE-Gb4&feature=youtu.be
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Re: Rampage dongle
Reply #356 - 25.06.13 at 01:24:21
 
Quote:
Hank Semenec:
 
The command stream in the driver was directly writing to the chip and not to the memory. Why? to get started on testing without having to chase memory bugs yet.



1) Hank confirmed this on my phone, some memory manegment features of Rampage were not enabled in drivers so they could focus on debugging the core. The ram is still being utilized, but not sure how much.

2) Speaking of the core, the first batch of Rampage chips needed surgical "rewiring" with an electron beam on the underside!

3) AGP functions had been disabled, this version of Rampage is pretty much a PCI device in an AGP slot. (this was my big clue)

4) Rampage was at least a year out from retail- Other chip revisions to fix issues, drivers and debugging needed to happen first.

So, based on what Hank had told me about the aspects of AGP, I disabled AGP Texture Acceleration in the DX control panel and all my tests were functional! From that point, I went into the BIOS and tried rolling the AGP apature size from where I had it at 32 mb to 64 and then down to 4mb at which point things really started rocking!
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Re: Rampage dongle
Reply #357 - 25.06.13 at 02:47:30
 
http://www.youtube.com/watch?v=auAqCV0vK9s

Gibbs and blood are shut off which seems to help, didn't make through the full run this time.
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Re: Rampage dongle
Reply #358 - 25.06.13 at 07:41:46
 
Those are very good news Smiley So the texture acceleration caused the problems, mainly due to the deactivated memory management features I assume.
With activated texture acceleration Direct3D optimizes the texture swaping from system memory to the video memory. This is one of the big advantages of AGP over PCI, beside the bus speed.

What configurations did you use to run Q3A?

I'm still a bit confused about the DirectX/Diag stuff. Of course the drivers and the card can't do D3D9 features, but they make use of the libraries. Basic direct3d commands are still present.
The layer model of Direct3D:
Win32 application -> calls Direct3D API (not the hardware layer) -> Direct3D accesses the HAL (vga driver) -> driver accesses hardware

Do you/Hank think it might be possible to activate advanced memory management?
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Re: Rampage dongle
Reply #359 - 25.06.13 at 10:35:48
 
Amazing Gary once more! Excellent info.

DirectX  Diagnostic Tool - Display - DDI 7 - So, driver has at least DX7 compatibility. Possibly will be near impossible to add features without rampage register set & programming guide but I think to fix the BSOD would be possible and try to own a stable driver.

Regards,
Oscar.



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