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VooDoo 5 & openGL v1.2 ---?! (Read 1468 times)
nick_the_mutt
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VooDoo 5 & openGL v1.2 ---?!
03.11.03 at 10:43:11
 
ok. im new to this driver stuff. i have a vooDoo 5 card and im faithful to my card. i am trying to run this demo of Savage, but it says my card drivers do not support OpenGL v1.2

so, is there a V5 driver out there to support OpenGL v1.2???

thanks for any insight!
nick
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Andrew Boiu
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #1 - 03.11.03 at 10:58:59
 
Compatible, yes (Amigamerlin).
Fully supported: No. Even the OpenGL 1.1 is not fully supported at the moment by the V3/4/5 series.
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nick_the_mutt
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #2 - 03.11.03 at 22:29:06
 
so are you saying that i cant play this game with my current card? there is no way around it?

help!

thanks,
nick
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nick_the_mutt
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #3 - 04.11.03 at 02:50:36
 
i tried setting my card to D3D, but when i try and initiate the game, it crashes and gives me that line about OpenGL v1.2  The game is a demo of Savage.

are there any drivers made for V5's that will support GL 1.2?

thanks,
nick
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Lecram25
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #4 - 04.11.03 at 03:17:08
 
Nope, that's the whole point...all us voodoo users have been waiting for a new ICD  Wink
The new amiga's should deliver...
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| AMD Athlon XP (Barton) 2800+ @ 3200+ (11x200) | Cooler Master Jet 7 | ABIT NF7-S Rev 2.0 (nForce 2) | Corsair TWINX1024-3200C2 | Sapphire ATi Radeon 9500np>9700np | Sound Blaster Live! X-Gamer 5.1 | 3dfx VoodooTV 200 PCI | Western Digital 40GB & 120GB HDD | Pioneer 106s DVD | LG 52x24x52 CDRW | Cambridge Soundworks Desktop Theater 5.1 DTT3500 Digital Speakers | &&&&"Maybe if Mesa and Amigamerlin, along with Koolsmokey will work together, this thing could become reality" - Boiu_Andrei
 
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nick_the_mutt
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #5 - 04.11.03 at 03:34:37
 
awe! when is the predicted release date for mesaGL?
i got savage demo from Fileplanet.com


anyone hear of wickedGL? does it support 1.2??

thanks,
nick
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Lecram25
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #6 - 04.11.03 at 03:58:32
 
Quote:
anyone hear of wickedGL? does it support 1.2??


Of course, lol...we've been using wickedgl for the longest time...ever since those q3a engine based games stopped working...and no, no 1.2 in wickedgl...
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| AMD Athlon XP (Barton) 2800+ @ 3200+ (11x200) | Cooler Master Jet 7 | ABIT NF7-S Rev 2.0 (nForce 2) | Corsair TWINX1024-3200C2 | Sapphire ATi Radeon 9500np>9700np | Sound Blaster Live! X-Gamer 5.1 | 3dfx VoodooTV 200 PCI | Western Digital 40GB & 120GB HDD | Pioneer 106s DVD | LG 52x24x52 CDRW | Cambridge Soundworks Desktop Theater 5.1 DTT3500 Digital Speakers | &&&&"Maybe if Mesa and Amigamerlin, along with Koolsmokey will work together, this thing could become reality" - Boiu_Andrei
 
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nick_the_mutt
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #7 - 04.11.03 at 04:45:23
 
ok. so no supportfor GL1.2 sofar, nowhere.

but mesaGL will support it.. when is it expected to come out? and where?

thanks,
nick

i luv my voodoo ;/
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Lecram25
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #8 - 04.11.03 at 07:44:44
 
Yep, we've been waiting for a LONG time...and patiently...and we still are  Smiley
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| AMD Athlon XP (Barton) 2800+ @ 3200+ (11x200) | Cooler Master Jet 7 | ABIT NF7-S Rev 2.0 (nForce 2) | Corsair TWINX1024-3200C2 | Sapphire ATi Radeon 9500np>9700np | Sound Blaster Live! X-Gamer 5.1 | 3dfx VoodooTV 200 PCI | Western Digital 40GB & 120GB HDD | Pioneer 106s DVD | LG 52x24x52 CDRW | Cambridge Soundworks Desktop Theater 5.1 DTT3500 Digital Speakers | &&&&"Maybe if Mesa and Amigamerlin, along with Koolsmokey will work together, this thing could become reality" - Boiu_Andrei
 
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74p54
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #9 - 04.11.03 at 19:01:10
 
Quote:
bear in mind Mesa is MESA not MesaGL! So, please...

Regards,
Borca Daniel


Grin
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #10 - 05.11.03 at 02:18:03
 
koolsmoky's opengl is already based on mesa (but not updataed since 2001)
http://www.3dfxzone.it/koolsmoky/oglicd.html
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #11 - 07.11.03 at 10:16:04
 
Still, problems could be far from over: even if the new drivers will support OpenGL 1.2, the whole support for OpenGl 1.1 should be fixed, and there's always the poblems with drivers and compatibilty. Hope is that there will be in the future OpenGL 1.2, 1.3... who knows were the OpenGL full support for Voodoo's will go...
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74p54
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #12 - 07.11.03 at 12:58:08
 
Quote:
This is the promised statement

THIS IS 3DFXOGL

...

THIS IS NEW MESA.DLL

...

Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000


Shocked
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dborca
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #13 - 07.11.03 at 12:59:23
 
Okay, guys!

I can't help myself!  Grin  Grin  Grin

@Andrei
Yes, 1.1 is fully supported!

Reverse order:

@Blazkowicz
http://www.3dfxzone.it/koolsmoky/oglicd.html contains oooooold stuff! We have something brand new!  Shocked  8)

@74p54
About
MesaGL
! Thank you for pointing that out... This one's from the God himself. Quote:
If I called the overall project "MesaGL", then SGI might get upset. But I don't think they care about library file names. -Brian
Geez!
About GLVIew statistics: it's old stuff! We've been working since then!  Grin

@Patience & Lecram25
It shouldn't be long now! We need to clarify some legal issues (mainly for texture compression: FXT1, S3TC, DXTC).

@Patience & nick_the_mutt
The new Mesa 5.1 release will support full 1.1, 1.2! Partial 1.3, 1.4! No support for 1.5 or 2.0 so far!

Have a nice day  Tongue
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« Last Edit: 07.11.03 at 13:01:15 by N/A »  
 
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Andrew Boiu
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Re: VooDoo 5 & openGL v1.2 ---?!
Reply #14 - 10.11.03 at 09:25:22
 
To dborca:

A nice thing that the OpenGL 1.1 is fully supported, and that 1.2 is near that. Indeed, there is some serious progress made, that is certainly.

Only a little thought: what games that used 1.1 and didn't work properly, do now, because everything that is added to the drivers, makes no effect, if still there are compatibility problems.

Anyway, a surprisingly fast sollution arrived. Good work!
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