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GLquake image quality (Read 1257 times)
Maf
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GLquake image quality
24.03.10 at 22:17:22
 
Hi there. I am a little unsure whether what I get when playing GLquake is what I should expect. I use the original Voodoo Graphics + latest ref. driver + latest miniGL and the thing that makes me unsure are hmm.. there are horizontal lines on the textures, like a horizontal noise.. it looks somehow like dithering. I can't provide any screenshots but I'm pretty sure you all know what I mean Wink Is this what I'm suppose to get with GLquake or something goes wrong?
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oldskool
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Re: GLquake image quality
Reply #1 - 24.03.10 at 22:24:11
 
I just insatll Quake and it looked like the version I used to play, I then downloaded the GL update and then the miniGL it didnt work the other way round. Its totally different especially with 2xAA. To think 10 years or so ago I was playing vanilla quake with my v2 sli's Cry
Are you launching Quake.exe or QlQuake.exe try both you will know the difference.
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« Last Edit: 24.03.10 at 22:26:42 by oldskool »  

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Re: GLquake image quality
Reply #2 - 24.03.10 at 22:25:41
 
oldskool wrote on 24.03.10 at 22:24:11:
I just insatll Quake and it looked like the version I used to play, I then downloaded the GL update and then the miniGL it didnt work the other way round. Its totally different especially with 2xAA. To think 10 years or so ago I was playing vanilla quake with my v2 sli's Cry

I really don't think this answers my question  Wink
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« Last Edit: 24.03.10 at 22:26:09 by Maf »  
 
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Re: GLquake image quality
Reply #3 - 24.03.10 at 22:30:13
 
Can you change the resolution via the menu or does it instruct you to do it via the command line ?
Or drop the console it should show the GL 0.97 or scroll the text abck and check if its using GL
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« Last Edit: 24.03.10 at 22:31:40 by oldskool »  

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Re: GLquake image quality
Reply #4 - 24.03.10 at 22:32:34
 
oldskool wrote on 24.03.10 at 22:30:13:
Can you change the resolution via the menu or does it instruct you to do it via the command line ?

Oh come on Smiley I AM in GL mode. Resolution change via command line.
And I use Quake 1.09 / GL 0.98
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« Last Edit: 24.03.10 at 22:36:08 by Maf »  
 
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Re: GLquake image quality
Reply #5 - 24.03.10 at 22:36:53
 
A picture says a thoasand words  Wink
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Re: GLquake image quality
Reply #6 - 24.03.10 at 22:43:29
 
oldskool wrote on 24.03.10 at 22:36:53:
A picture says a thoasand words  Wink

Ok, then share the ancient knowledge of taking a screenshot from GLquake Cheesy
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Re: GLquake image quality
Reply #7 - 24.03.10 at 22:51:09
 
F12 it puts them in the ID1 folder, goes a bit funny if you do it on a v5 though.
...
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« Last Edit: 24.03.10 at 23:04:18 by oldskool »  

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Re: GLquake image quality
Reply #8 - 24.03.10 at 23:15:24
 
Why funny? The screenshot above looks nice, vivid colors Smiley
Here go my scrennshots:
...
...
...
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Re: GLquake image quality
Reply #9 - 24.03.10 at 23:20:31
 
What card are you using please?

My picture was taken at 1024x768 no AA what res are you using, I can see the lines you are talking about.

Goes funny when I have 2xAA and take a screen shot the chips go out of sync

...
Shocked
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« Last Edit: 24.03.10 at 23:25:17 by oldskool »  

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Re: GLquake image quality
Reply #10 - 25.03.10 at 18:32:43
 
640x480x16bit, Voodoo 1 4mb.

EDIT: I've just tested Voodoo 3 2000 and now it looked better, without any horizontal lines etc. So what is the reason? Pass-thru cable? 2d card? SST-1 itself?

UPDATE: Tested with Voodoo 2, different pass-thru cable and the same 2d card (ET6000). Looks OK, just like with Voodoo 3.

UPDATE: Tried as well with another Voodoo 1 and it looks like with the other one, so it's kind of Voodoo 1 related thing.

UPDATE: Well actually not, this is a screenshot from Voodoo 2 - weird, in the actual game this doesn't look that bad...
...

And here's one made with Voodoo 4. It looks OK, especially within the game, but when you zoom in, you can see 'interlace-like' likes. Is this normal?
...

crappity smack, they all look actually the same  Huh
So guys, wtf is going on? Smiley
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Re: GLquake image quality
Reply #11 - 25.03.10 at 19:10:03
 
My v5 does the same at low resolution as well, always thought it was to do with the chip sync but the v3 has only 1
Try as higher  resolution
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« Last Edit: 25.03.10 at 19:10:51 by oldskool »  

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Re: GLquake image quality
Reply #12 - 25.03.10 at 19:30:23
 
Here you go, Voodoo 4 1024x768
...

I zoomed some fragment 4 times to show what's up.
On the other hand, I run Driver with Glide and everything looked alright.
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« Last Edit: 25.03.10 at 19:31:21 by Maf »  
 
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Re: GLquake image quality
Reply #13 - 25.03.10 at 19:48:01
 
Maf wrote on 24.03.10 at 22:17:22:
I can't provide any screenshots...


Why? When you take the screenshot, horizontal lines are captured too?
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Re: GLquake image quality
Reply #14 - 25.03.10 at 19:49:35
 
Look very closely, its looks like a v5 in low res note to self get upto date before posting  Tongue
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« Last Edit: 25.03.10 at 19:50:46 by oldskool »  

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