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« Created by: Geri on: 15.10.10 at 18:06:25 »

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TitaniumGL (Read 9021 times)
m14radu
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Re: TitaniumGL
Reply #60 - 10.04.11 at 07:20:30
 
My pleasure !

Again, good work Geri !

I'm waiting for the new release  Cool Cool Cool

@Everybody: Now we have the oportunity to get an new and improved Opengl for our voodoo's !
Let's test the TitaniumGL and give to Geri the needed Feedback !
The reaction and bug fixing from Geri is very fast  Roll Eyes
Thanks !


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Geri
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Re: TitaniumGL
Reply #61 - 10.04.11 at 21:20:44
 
new version released, link in first reply.
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trevormacro
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Re: TitaniumGL
Reply #62 - 11.04.11 at 08:27:39
 
Hello Geri,

I want to play Quake 3 and all games in OPENGL and Emulators for windows .

I have Agp2Pci Adapter + Voodoo 5 5500 ( and v5k6 6000 ) and QX9770 processor with asus p5wdg2 ws pro motherboard.

Don't work with TitaniumGL Drivers.

Can you make an working drivers for me please ? for agp2pci adapter +v5k6 card.


Thanks In Advance.
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Re: TitaniumGL
Reply #63 - 11.04.11 at 13:36:18
 
I need the folowing informations

-What driver do you has currently installed for your Voodoo5 5500/6000?
-If you enter to dxdiag, you are able to test direct3d acceleration?
-If you try to use TitaniumGL, what error happends? Program crashes, program starts but you get no picture, or program says it was not able to create opengl context?
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Re: TitaniumGL
Reply #64 - 11.04.11 at 19:09:55
 
sorry, image on the webpage leaded to link of the older version. you may downloaded wrong version?
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trevormacro
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Re: TitaniumGL
Reply #65 - 11.04.11 at 20:04:50
 
I installed Koolsmoky beta Drivers
http://www.3dfxzone.it/public/files/Voodoo5.zip

I have all Direct3D test ok.

Program don't work ( quuake 3 don't want to run )
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Re: TitaniumGL
Reply #66 - 11.04.11 at 20:16:31
 
write all steps, what have you did
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Re: TitaniumGL
Reply #67 - 11.04.11 at 22:51:21
 
Q3 1.32c win-x86 May  8 2006
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena/baseq3

----------------------
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
com_zoneMegs will be changed upon restarting.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1440 900 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...registered window class
...created window@3,22 (1446x932)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 32, 32 )
...39 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode -1: 1440 900 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\3dfxvgl.dll' ): failed
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

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Geri
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Re: TitaniumGL
Reply #68 - 11.04.11 at 23:29:37
 
I am not sure that 1446x932 will work. Please try a different, simple opengl application, like xmoto for windows. http://xmoto.tuxfamily.org/ and tell me, if it starts. And please, use the newest SFFT, if it is possible.
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« Last Edit: 11.04.11 at 23:34:12 by Geri »  
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Re: TitaniumGL
Reply #69 - 12.04.11 at 19:59:46
 
Hi Geri!

AthlonXP 2000+
Windows XP SP3
Voodoo5 190mhz with SFFT 1.6

Quake III Arena :50% white texture and no title with "flames" in main game page Wink

I'll give you a screenshot

You're doing a great job, Thanks  Wink


You did a excellent job, THANK YOU
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PC1:E5200@3600-AsusP5Q-SE-2x2DDRII1066-RadeonHD4850
PC2:AthlonXP2000+-MSI KT3 Ultra-2x512HyperX-3dfx Voodoo5 5500 166@190
 
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Re: TitaniumGL
Reply #70 - 12.04.11 at 20:57:11
 
Thankyou, i know Quake3 texture issues, i hope i can fix them in the next release.
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Re: TitaniumGL
Reply #71 - 12.04.11 at 22:41:31
 
After spending 15 minutes from my life to register and write a message directly to that forum community in the driver setction, from TitaniumGL.... Suddenly,
...
potatoes! Cheesy

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Re: TitaniumGL
Reply #72 - 12.04.11 at 22:42:57
 
I was find an issue with 3dlabs permedia 2 cards and fixed it. Fix will be in the new version.
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Re: TitaniumGL
Reply #73 - 14.04.11 at 13:49:46
 
-Added fake sphere and cube mapping
-Removed a small memory leak in display list creation
-Default selected texture on TMU0 is now 1.
-Texture matrix support was broken.
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« Last Edit: 14.04.11 at 13:51:24 by Geri »  
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m14radu
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Re: TitaniumGL
Reply #74 - 14.04.11 at 20:11:20
 
is the new version up and ready for download ?

btw: this is the error code from doom3 on aalchemy sistem:

DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51
2002 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2
1536 MB System Memory
256 MB Video Memory
Winsock Initialized
Found interface: {6E326651-791B-461E-B1DE-CE4E2A3C8857} 3Com Gigabit LOM (3C940) - Paketplaner-Miniport - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE & SSE2 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 D:\Games\Doom3\base\game00.pk4 with checksum 0xf07eb555
Loaded pk4 D:\Games\Doom3\base\game01.pk4 with checksum 0x51c6981f
Loaded pk4 D:\Games\Doom3\base\game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 D:\Games\Doom3\base\game03.pk4 with checksum 0x5d4230ea
Loaded pk4 D:\Games\Doom3\base\pak000.pk4 with checksum 0x28d208f1
Loaded pk4 D:\Games\Doom3\base\pak001.pk4 with checksum 0x40244be0
Loaded pk4 D:\Games\Doom3\base\pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 D:\Games\Doom3\base\pak003.pk4 with checksum 0xcd79d028
Loaded pk4 D:\Games\Doom3\base\pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 D:\Games\Doom3\base\pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 D:\Games\Doom3\base\pak006.pk4 with checksum 0x95b65ab
Loaded pk4 D:\Games\Doom3\base\pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 D:\Games\Doom3\base\pak008.pk4 with checksum 0x23ae5993
Current search path:
D:\Games\Doom3/base
D:\Games\Doom3\base\pak008.pk4 (3 files)
D:\Games\Doom3\base\pak007.pk4 (38 files)
D:\Games\Doom3\base\pak006.pk4 (48 files)
D:\Games\Doom3\base\pak005.pk4 (63 files)
D:\Games\Doom3\base\pak004.pk4 (5137 files)
D:\Games\Doom3\base\pak003.pk4 (4676 files)
D:\Games\Doom3\base\pak002.pk4 (6120 files)
D:\Games\Doom3\base\pak001.pk4 (8972 files)
D:\Games\Doom3\base\pak000.pk4 (2698 files)
D:\Games\Doom3\base\game03.pk4 (2 files)
D:\Games\Doom3\base\game02.pk4 (2 files)
D:\Games\Doom3\base\game01.pk4 (2 files)
D:\Games\Doom3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglGetExtensionsStringARB
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 1 selected
...creating GL context: succeeded
...making context current: succeeded
Couldn't find proc address for: wglGetExtensionsStringARB
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
X..GL_ARB_texture_env_combine not found
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_env_dot3 not found
X..GL_ARB_texture_env_add not found
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
X..GL_EXT_texture_compression_s3tc not found
X..GL_EXT_texture_filter_anisotropic not found
X..GL_EXT_texture_lod not found
X..GL_1.4_texture_lod_bias not found
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
X..GL_EXT_stencil_wrap not found
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
********************
ERROR: The current video card / driver combination does not support the necessary features.
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

do you know what should be done ?
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« Last Edit: 14.04.11 at 20:15:42 by m14radu »  
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