Hi
it's been a long time since my last visit.
I use Win98SE with SESP21D with a Voodoo3 on a 933 P3. The driver is the latest official with OpenGL and Glide DLL's and OVL from the latest beta, the and some default options changed (like Geometry Assist on and GlideSplash off). My first question ist, what is the difference between the those 2 OpenGL ICD's with the same Versionnumber where the latest on falconfly's archive is the WIN2K Version. Can i use this in Win98SE? I tried both and found no difference. Some older games like the latest official Quake1 have problems with both and work better with the ICD from the latest official Voodoo3 driver.
Now to Glide. There is the Sourceforge Glide Page with an open source Version of Glide3X. I remember i had problems with Glide games with that Version but havn't tried it again a long time. The open source Glide hasn't been updated in this time so i thing it's not a good idea to replace Glide3X DLL in the System dir with this one.
Now i checked all the latest MesaFX files. Neither falconfly nor 3dfxzone.it have the latest on there servers. There are more actual ones on dborca's site. The latest MesaFX seems to be the one from the latest SFFT alpha. This is a Windows XP driver but i extracted the DLL and it works quite well. There is one additional DLL for this one wich is called DXTN wich seemt to me a S3TC decompressor. But i don't know how and if it works.
Often there is a Glide3X DLL in the MesaFX distribution. Also there is a more actual one distro on dborca's site. It seems to me these are Versions of Sourceforge Glide that are compiled by dborca himself. Does MesaFX really needs these special compiled DLL's ore does it work with the official ones and what is the difference?
I tried to replace the original ICD with the latest MesaFX together with DXNT and the latest dborca Glide DLL and made some tests. Games like GL-Tron, Armagetron and other Sourceforgegames, Flightgear, etc. and the run also in a window but all those MS OpenGL screensavers don't work anymore. I already thought this has something to do with the GLU32 DLL. This hasn't been updated for years. The latest OPENGL32 for win98 is from 2000. But as far as i understood this dll is just a softwarerenderer and if an accelerated card is installed passes anything to the ICD.
Puh, many things. What really interests me are the MesaFX and Glide3X dependencies. Normally i would repace the official ICD with MesaFX as nearly all these new games don't work with the official ICD, crash system completely or have serious display problems.
Bye