Have you installed your driver's monitor properly?
The video card driver potentially could make available every video settings without the monitor *.inf.
The driver's monitor simply write some registry settings so the video card driver can be aware of the monitor capabilities.
trevormacro wrote on 25.04.12 at 12:24:57:Yes I put my motherboard by default so more than one cpu core are activated.
That's not enough.
In order to gain a performance boost from your multi-cores CPU you have to enable SMP (Symmetric MultiProccessing) support in Quake3. The SMP command is: r_smp 1
You can set that as usually through the console.
But Quake3 must be launched also in REALTIME PRIORITY mode, otherwise more likely you will get system's lockup.
Do as follow:
1) Create a new shortcut to quake3.exe
2) Goes to the shortcut properties section and write in the target as follow:
cmd /c start /realtime X:\folder\folder\quake3.exe +set r_smp 1Where
X is the letter of the drive where quake3 is installed and
folder...folder is the path where the game is isntalled, for example:
cmd /c start /realtime C:\Programmi\Quake III Arena\quake3.exe +set r_smp 1
That will launch automatically the game in realtime priority mode with SMP support enabled.
Since r_smp 1 will be written in the game .cfg file, I suggest you to set the original shortcut to launch the game with SMP support disable in order to start quake3 as normal in the case you need, otherwise whenever you will try to start the game normally AFTER the /realtime priority test, if SMP is still enable, system will freeze:
In the shortcut target:
X:\folder\folder\quake3.exe +set r_smp 0That's the theory. In practise, who knows...
You must be aware that video driver must support SMP in order to run the system properly with SMP command turned ON and I don't think that SFFT driver are made to do that. Quake3 SMP implementation really sucks. There is no assurance it will work. If it will, could not speed up the game as you expect; in the worst scenario could decrease the performance and/or make run the system unstable.
Note that probably you will need to upgrade quake3 to the latest Point Release (1.32/1.32c) in order to
benefit of the SMP support. If so you must be aware of:
1) 1.11 version of the game is more likely the best performer. I tried the 1.27g and aftet the upgrade I got worse performance. The 1.32 is better of the 1.27, but not good as the first.
2) If you upgrade the game, forget to play demos 001 and 002. Every new demo that came with the game upgrades is made to run only with the point release from which it came; demo001 and demo002 works with the original 1.11, demo000 and 001 came with 1.16/17....demo
four came with 1.27/29/30/31/32 (ya, welcome to the weird world of quake3 development...)
If you upgrade to 1.32c PR, you will be able only to play the new demo called
four, so you will lose the element of comparison you tested until now.
My advise is: try SMP if you want with the original game executable (1.11) untouched. If the game will force you to upgrade, forget about SMP.