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3dfx Voodoo5 6000 Gold Second Edition @201 MHz (Read 7579 times)
trevormacro
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #120 - 19.04.12 at 19:10:08
 
Quake3 Benchmarks:

Video:

http://youtu.be/_c4E4xgsWCc

Any reactions? to compare with Geforce 3 and 4...
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Loeschzwerg
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #121 - 19.04.12 at 20:01:26
 
Please test the Quake 3 Demo with the following settings:

1280x1024 @ 32Bit
texture/model quality at max
vertex lightning
8x FSAA
OpenGL as API
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« Last Edit: 19.04.12 at 20:01:38 by Loeschzwerg »  
 
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trevormacro
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #122 - 19.04.12 at 23:51:28
 
Loeschzwerg wrote on 19.04.12 at 20:01:26:
Please test the Quake 3 Demo with the following settings:

1280x1024 @ 32Bit
texture/model quality at max
vertex lightning
8x FSAA
OpenGL as API


Hi,
Not now...
In futur yes...
nb. I have only 1024*768 max resolution in my desktop.
How can i go up?
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« Last Edit: 19.04.12 at 23:54:20 by trevormacro »  
 
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Loeschzwerg
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #123 - 23.04.12 at 17:19:01
 
That's strange, I'm using SFFT 1.9 and I can choose 1280x1024?!

Try editing it manualy in the q3config.cfg:

seta r_mode "-1"
seta r_customwidth "1280"
seta r_customheight "1024"
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #124 - 25.04.12 at 00:09:22
 
Or just set r_mode to 8

seta r_mode "8"

Are you running more than one cpu core ? Can be smoother if you set Q3 affinity to a single processor. It does have smp but it never really worked correctly.
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« Last Edit: 25.04.12 at 00:14:14 by oldskool »  

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trevormacro
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #125 - 25.04.12 at 12:17:30
 
Loeschzwerg wrote on 23.04.12 at 17:19:01:
That's strange, I'm using SFFT 1.9 and I can choose 1280x1024?!

Try editing it manualy in the q3config.cfg:

seta r_mode "-1"
seta r_customwidth "1280"
seta r_customheight "1024"


It doesn't work!
In my Win XP desktop, I ony have 1024*768 for the max resolution.

...

If in my desktop I could choose more than this resolution it will be nice and it will work with Quake 3 but i can't now Sad
I have LG LCD Flatron W1946S-BF.
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« Last Edit: 25.04.12 at 12:21:33 by trevormacro »  
 
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trevormacro
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #126 - 25.04.12 at 12:24:57
 
oldskool wrote on 25.04.12 at 00:09:22:
Or just set r_mode to 8

seta r_mode "8"

Are you running more than one cpu core ? Can be smoother if you set Q3 affinity to a single processor. It does have smp but it never really worked correctly.


seta r_mode "8" put a bad resolution in quake 3!

Yes I put my motherboard by default so more than one cpu core are activated.
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Loeschzwerg
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #127 - 25.04.12 at 13:00:57
 
trevormacro wrote on 25.04.12 at 12:17:30:
Loeschzwerg wrote on 23.04.12 at 17:19:01:
That's strange, I'm using SFFT 1.9 and I can choose 1280x1024?!

Try editing it manualy in the q3config.cfg:

seta r_mode "-1"
seta r_customwidth "1280"
seta r_customheight "1024"


It doesn't work!
In my Win XP desktop, I ony have 1024*768 for the max resolution.

...

If in my desktop I could choose more than this resolution it will be nice and it will work with Quake 3 but i can't now Sad
I have LG LCD Flatron W1946S-BF.


Ah ok. Hm... this is strange. Something seems to be wrong with the resolution settings the driver provides!? What drivers are you using?

Do the following:
1) download the "3dfx Uninstaller V2.0" --> http://www.falconfly.de/tools.htm
2) uninstall all 3dfx drivers and tools
3) install the latest amigamerlin or sfft drivers

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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #128 - 25.04.12 at 18:01:24
 
Are you sure your monitor isn't limited to 1024x768?
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« Last Edit: 25.04.12 at 18:02:11 by gwb »  
 
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goriath
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #129 - 25.04.12 at 18:55:48
 
Have you installed your driver's monitor properly?

The video card driver potentially could make available every video settings without the monitor *.inf.

The driver's monitor simply write some registry settings so the video card driver can be aware of the monitor capabilities.

trevormacro wrote on 25.04.12 at 12:24:57:
Yes I put my motherboard by default so more than one cpu core are activated.


That's not enough.

In order to gain a performance boost from your multi-cores CPU you have to enable SMP (Symmetric MultiProccessing) support in Quake3. The SMP command is: r_smp 1
You can set that as usually through the console.

But Quake3 must be launched also in REALTIME PRIORITY mode, otherwise more likely you will get system's lockup.

Do as follow:

1) Create a new shortcut to quake3.exe
2) Goes to the shortcut properties section and write in the target as follow:

cmd /c start /realtime X:\folder\folder\quake3.exe +set r_smp 1

Where X is the letter of the drive where quake3 is installed and folder...folder is the path where the game is isntalled, for example:

cmd /c start /realtime C:\Programmi\Quake III Arena\quake3.exe +set r_smp 1

That will launch automatically the game in realtime priority mode with SMP support enabled.

Since r_smp 1 will be written in the game .cfg file, I suggest you to set the original shortcut to launch the game with SMP support disable in order to start quake3 as normal in the case you need, otherwise whenever you will try to start the game normally AFTER the /realtime priority test, if SMP is still enable, system will freeze:

In the shortcut target: X:\folder\folder\quake3.exe +set r_smp 0

That's the theory. In practise, who knows...

You must be aware that video driver must support SMP in order to run the system properly with SMP command turned ON and I don't think that SFFT driver are made to do that. Quake3 SMP implementation really sucks. There is no assurance it will work. If it will, could not speed up the game as you expect; in the worst scenario could decrease the performance and/or make run the system unstable.

Note that probably you will need to upgrade quake3 to the latest Point Release (1.32/1.32c) in order to benefit of the SMP support. If so you must be aware of:

1) 1.11 version of the game is more likely the best performer. I tried the 1.27g and aftet the upgrade I got worse performance. The 1.32 is better of the 1.27, but not good as the first.

2) If you upgrade the game, forget to play demos 001 and 002. Every new demo that came with the game upgrades is made to run only with the point release from which it came; demo001 and demo002 works with the original 1.11, demo000 and 001 came with 1.16/17....demo four came with 1.27/29/30/31/32 (ya, welcome to the weird world of quake3 development...)

If you upgrade to 1.32c PR, you will be able only to play the new demo called four, so you will lose the element of comparison you tested until now.

My advise is: try SMP if you want with the original game executable (1.11) untouched. If the game will force you to upgrade, forget about SMP.
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Loeschzwerg
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #130 - 25.04.12 at 18:58:25
 
That's it! I thought its a normal 19" TFT with 5:4, but its a Widescreen 16:9 with a max resolution of 1.366x768 Pixels...

Get a display with at least 1280x960 (4:3) or 1280x1024 (5:4), better with 1600x1200 so you can max out your Voodoo 6000s. Your cards are getting bored Wink

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trevormacro
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #131 - 25.04.12 at 21:19:36
 
gwb wrote on 25.04.12 at 18:01:24:
Are you sure your monitor isn't limited to 1024x768?


I am sure Wink
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trevormacro
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #132 - 25.04.12 at 21:22:39
 
goriath wrote on 25.04.12 at 18:55:48:
Have you installed your driver's monitor properly?

The video card driver potentially could make available every video settings without the monitor *.inf.

The driver's monitor simply write some registry settings so the video card driver can be aware of the monitor capabilities.

trevormacro wrote on 25.04.12 at 12:24:57:
Yes I put my motherboard by default so more than one cpu core are activated.


That's not enough.

In order to gain a performance boost from your multi-cores CPU you have to enable SMP (Symmetric MultiProccessing) support in Quake3. The SMP command is: r_smp 1
You can set that as usually through the console.

But Quake3 must be launched also in REALTIME PRIORITY mode, otherwise more likely you will get system's lockup.

Do as follow:

1) Create a new shortcut to quake3.exe
2) Goes to the shortcut properties section and write in the target as follow:

cmd /c start /realtime X:\folder\folder\quake3.exe +set r_smp 1

Where X is the letter of the drive where quake3 is installed and folder...folder is the path where the game is isntalled, for example:

cmd /c start /realtime C:\Programmi\Quake III Arena\quake3.exe +set r_smp 1

That will launch automatically the game in realtime priority mode with SMP support enabled.

Since r_smp 1 will be written in the game .cfg file, I suggest you to set the original shortcut to launch the game with SMP support disable in order to start quake3 as normal in the case you need, otherwise whenever you will try to start the game normally AFTER the /realtime priority test, if SMP is still enable, system will freeze:

In the shortcut target: X:\folder\folder\quake3.exe +set r_smp 0

That's the theory. In practise, who knows...

You must be aware that video driver must support SMP in order to run the system properly with SMP command turned ON and I don't think that SFFT driver are made to do that. Quake3 SMP implementation really sucks. There is no assurance it will work. If it will, could not speed up the game as you expect; in the worst scenario could decrease the performance and/or make run the system unstable.

Note that probably you will need to upgrade quake3 to the latest Point Release (1.32/1.32c) in order to benefit of the SMP support. If so you must be aware of:

1) 1.11 version of the game is more likely the best performer. I tried the 1.27g and aftet the upgrade I got worse performance. The 1.32 is better of the 1.27, but not good as the first.

2) If you upgrade the game, forget to play demos 001 and 002. Every new demo that came with the game upgrades is made to run only with the point release from which it came; demo001 and demo002 works with the original 1.11, demo000 and 001 came with 1.16/17....demo four came with 1.27/29/30/31/32 (ya, welcome to the weird world of quake3 development...)

If you upgrade to 1.32c PR, you will be able only to play the new demo called four, so you will lose the element of comparison you tested until now.

My advise is: try SMP if you want with the original game executable (1.11) untouched. If the game will force you to upgrade, forget about SMP.


I have installed properly my driver's monitor.

I let you know when I will test all your helps.

Thanks for it Goriath Wink



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« Last Edit: 25.04.12 at 21:31:33 by trevormacro »  
 
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trevormacro
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #133 - 25.04.12 at 21:32:44
 
Loeschzwerg wrote on 25.04.12 at 13:00:57:
trevormacro wrote on 25.04.12 at 12:17:30:
Loeschzwerg wrote on 23.04.12 at 17:19:01:
That's strange, I'm using SFFT 1.9 and I can choose 1280x1024?!

Try editing it manualy in the q3config.cfg:

seta r_mode "-1"
seta r_customwidth "1280"
seta r_customheight "1024"


It doesn't work!
In my Win XP desktop, I ony have 1024*768 for the max resolution.

...

If in my desktop I could choose more than this resolution it will be nice and it will work with Quake 3 but i can't now Sad
I have LG LCD Flatron W1946S-BF.


Ah ok. Hm... this is strange. Something seems to be wrong with the resolution settings the driver provides!? What drivers are you using?

Do the following:
1) download the "3dfx Uninstaller V2.0" --> http://www.falconfly.de/tools.htm
2) uninstall all 3dfx drivers and tools
3) install the latest amigamerlin or sfft drivers



I will test and let you know too.
Thanks Loeschzwerg Smiley
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Loeschzwerg
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Re: 3dfx Voodoo5 6000 Gold Second Edition @201 MHz
Reply #134 - 26.04.12 at 10:50:22
 
But if it is the LG W1946S-BF you have, the max resolution ist 1366x768, so all resolutions above 1024x768 with a ratio of 4:3 or 5:4 won't work.
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