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Jedi knight: Jedi academy (Read 152 times)
Fantasma
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Jedi knight: Jedi academy
04.01.04 at 16:33:08
This game works very well in my v3
The best configuration I get it running is at medium details with the original opengl from 3dfx.
Wickedgl doesn´t work and mesafx, when you change the details of the game produce several errors.
So, if you want to run it well, use the usual opengl driver
(although it requires opengl1.4)
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Last Edit: 04.01.04 at 17:34:07 by Fantasma
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AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
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Fantasma
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I love YaBB 1G - SP1!
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Re: Jedi knight: Jedi academy
Reply #1 -
11.01.04 at 17:56:20
Yes, anyway, I have found out that sometimes it freezes because of the lack of texture memory, when it happens you have to reboot and put all at minimun settings, if it continues freezing, you have to put the mesafx opengl32.dll in the game directory and play without changing the game details
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Last Edit: 11.01.04 at 17:56:42 by Fantasma
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AMD 1800+ xp @1640Mhz Win 98SE 512Mb DDR400@real 285.4Mhz or 142.7Mhz DDR Radeon 9500 128Mb DDR@9500 Pro 384/290&&3DMark2001:11509&&3DMark2003:4030&&(Voodoo3 2000 16Mb AGP)&&3DMark2001:2740
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