new version will contain this improvements:
-
Compiled in SSE mode by default no.
-Extension added: GL_ARB_map_buffer_range
done
-Extension added: GL_OES_matrix_get
done
-Color buffer writemask support has been added
done
-Speed-up around matrix calculations
done
-Thread handle leaking fixed
done
-Strange protch has been fixed in windowed rendering
done
-Number of acessible TMU's incared from 3 to 4
done
-Added a bounch of missing texture formats, like 4_4_4_4, 10_10_10_2, etc...
done
-Added fixed-point support
done
-Added experimental OpenGL ES 1.x support and ES context creation
done
-glPushAttrib was broken
done
-Fixed some bugs with Tuxracer
done
-Fixed some bugs in Tuxkart
done
-Default variables around light handling was broken
done
-Fixed missing colors with porrasturvat
done
-Fixed crash with stepmania
done
-Some fixes around lighting and material handling
done
-Fixed display list drawing when texturing is disabled
done
-Improved multi-cpu support
done
-Added some missing parameters to glGet
done
-Added some missing caps to glIsEnabled
done
-Improved SEGFAULT protection in VBO data mapper
done
-Added multisampling support under linux
done
-Scissoring now affects clear
done
-Big data blocks can now processed on multiple cpu cores
done
-Default viewport is fixed with SDL's buggy window init
done
-A small speed improvement in vertex processing
done
-A matrix calculation bug fixed with some complex matrixes
-
Direct access to Directx's Hardware T&L pipeline in some situations done
-Automatic GPU vertex caching throwed
, didnt bring the excepted performance (future testing needed)
-Texture loading time improved for big textures.
done
-Perspective vertex flickering fixed
done
-Around total 50-300% speed-up.
done