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glide2x.ovl and athlonXP... (Read 767 times)
procerus
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Re: glide2x.ovl and athlonXP...
Reply #15 - 19.11.02 at 17:08:06
 
I can't believe that two Creative Blasters wouldn't match.  But... since we're tried everything else...

Why not give the mismatched SLI drivers a try.  It might fix the Quake II thing anyway (although I don't think the ovl file is altered for mismatched SLI so it won't help the DOS issue).

Sorry.  Otherwise I'm stumped.  Embarrassed
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paulpsomiadis
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Re: glide2x.ovl and athlonXP...
Reply #16 - 19.11.02 at 21:36:57
 
Well, it seems that I 'might' have found a partial solution at least... Tongue

The Quake 2 problem seems to be related to the fact that I'm using the reference drivers... Shocked

But HOW you all ask! ???

Well, I tried the Creative Hi-Res Mini-GL with Quake 2 and it solved at least half of the GFX glitches! Shocked

I still get some 'cyan lines' on the explosion effects and the lava is red and white (instead of red and black). Roll Eyes

The only way to describe the fault is that some of the textures seem to be partially solarised. Undecided

I'm gonna try the Glide2x.ovl from the Creative blaster drivers to see if it will work! Tongue

There's hope yet! Keep the faith 3Dfx fans! Grin

Peace! 8)
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paulpsomiadis
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Re: glide2x.ovl and athlonXP...
Reply #17 - 20.11.02 at 23:23:48
 
Nope, nuthin' doin'! Sad

DOS games STILL go 'black screen'! Cry

At least I half fixed the Quake 2 problems, well sorta... Tongue

If only DOS games worked, <sigh>! Cry

I might try and see If I can get an EXACT match for one of the cards, so that the memory is the same on both. Undecided

But I'll probably be waiting till after Christmas... Sad

All I can think of is that it 'must' be a mismatch problem, even though GLiDE works fine with the mismatch drivers... Tongue

Whatever! Shocked

L8R! 8)
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paulpsomiadis
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Re: glide2x.ovl and athlonXP...
Reply #18 - 27.11.02 at 12:26:40
 
Just to verify that the problems with Quake 2 and the two Creative Voodoo 2's in SLI is DEFINATELY fixed by using the Creative Mini-GL drivers... Grin

I now use the standard Creative mini-GL set to the 3dfxgl.dll for Quake 2 and the hi-res Mini-GL set to the 3dfxglam.dll for Quake 2. Cheesy

Both work with VERY minor GFX glitches (lava is red and white instead of red and black and you get funky cyan lines on explosions) Tongue

By the way, does anyone know where I can get my mitts on some Athlon-hacked Creative voodoo 2 drivers? (the most recent version from the creative site, NOT the older ones from before the days of glide3x.dll)???

If not, does anyone know the HEX editing process to make drivers Athlon compatible (i.e., what HEX strings must be changed in the glide2x.dll, glide3x.dll and 3dfx32v2.dll?) ???

Oh and is anyone still reading this thread? ???

Cheers again!

Paul.
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-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
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procerus
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Re: glide2x.ovl and athlonXP...
Reply #19 - 28.11.02 at 21:25:38
 
I'm still with you Paul.  I just can't think of any way to help.  Sad

I've found a page about hex-editing Voodoo2 drivers for mismatched SLI but nothing about the Athlon conversion.

Perhaps a real geek could spot the changes between Athlon and non-Athlon files in a hex editor but its generalising the rule to other files that would be the problem, I expect.

I'm completely stumped by the DOS problem.  ???
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98lite with
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paulpsomiadis
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Re: glide2x.ovl and athlonXP...
Reply #20 - 29.11.02 at 12:25:11
 
Cheers Procerus, glad to know someone is still listening! Grin

Hmm...I guess I'll either have to contact [XCL]TempesT who did the original 'Athlon conversion' or just HEX the files myself (it'll be a B*TCH, but someone has to do it!) Tongue

Hmm...time for some funky HEXin' methinks... 8)

L8R! Wink
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-=To MOD or not to MOD, that is a DUMB question - just MOD it!=-&&&&+May God stand between you and harm in all the empty places you must walk.+
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