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3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700 (Read 12026 times)
osckhar
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #255 - 11.12.13 at 12:07:48
 
Yes, it is normal.

Now Geri needs to work on in his wrapper but possibly we will have a playable Quake3 game.

What I think is the 3dfxogl.dll comes with original Ramapge set driver is not to able to move any OpenGL demo. I need to test it much better. What I think is with this opengl32.dll library Rampage cant run Quake/2 or 3 if is not done via SW wrapper.

The library makes this reference. All the time doiing reference in debugg mode and there are a mix info, for Voodoo3, Rampage... so on.

SOFTWARE\3Dfx Interactive\Voodoo3\ICD
GL_CURRENT_INDEX    GL_CURRENT_NORMAL   GL_CURRENT_TEXTURE_COORDS   GL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_TEXTURE_COORDS    GL_CURRENT_RASTER_POSITION  GL_CURRENT_RASTER_POSITION_VALID    GL_CURRENT_RASTER_DISTANCE  GL_POINT_SMOOTH GL_POINT_SIZE   GL_POINT_SIZE_RANGE GL_POINT_SIZE_GRANULARITY   GL_LINE_SMOOTH  GL_LINE_WIDTH   GL_LINE_WIDTH_RANGE GL_LINE_WIDTH_GRANULARITY   GL_LINE_STIPPLE GL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_REPEAT  GL_LIST_MODE    GL_MAX_LIST_NESTING GL_LIST_BASE    GL_LIST_INDEX   GL_POLYGON_MODE GL_POLYGON_SMOOTH   GL_POLYGON_STIPPLE  GL_EDGE_FLAG    GL_CULL_FACE    GL_CULL_FACE_MODE   GL_FRONT_FACE   GL_LIGHTING GL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_TWO_SIDE GL_LIGHT_MODEL_AMBIENT  GL_SHADE_MODEL  GL_COLOR_MATERIAL_FACE  GL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATERIAL   GL_FOG  GL_FOG_INDEX    GL_FOG_DENSITY  GL_FOG_START    GL_FOG_END  GL_FOG_MODE GL_FOG_COLOR    GL_DEPTH_RANGE  GL_DEPTH_TEST   GL_DEPTH_WRITEMASK  GL_DEPTH_CLEAR_VALUE    GL_DEPTH_FUNC   GL_ACCUM_CLEAR_VALUE    GL_STENCIL_TEST GL_STENCIL_CLEAR_VALUE  GL_STENCIL_FUNC GL_STENCIL_VALUE_MASK   GL_STENCIL_FAIL GL_STENCIL_PASS_DEPTH_FAIL  GL_STENCIL_PASS_DEPTH_PASS  GL_STENCIL_REF  GL_STENCIL_WRITEMASK    GL_MATRIX_MODE  GL_NORMALIZE    GL_VIEWPORT GL_MODELVIEW_STACK_DEPTH    GL_PROJECTION_STACK_DEPTH   GL_TEXTURE_STACK_DEPTH  GL_MODELVIEW_MATRIX GL_PROJECTION_MATRIX    GL_TEXTURE_MATRIX   GL_ATTRIB_STACK_DEPTH   GL_CLIENT_ATTRIB_STACK_DEPTH    GL_ALPHA_TEST   GL_ALPHA_TEST_FUNC  G


3Dfx Interactive Inc.   Rampage 1.1.0 0.0.1 GL_ARB_texture_cube_map GL_EXT_abgr GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_vertex_array GL_SGIS_texture_edge_clamp GL_WIN_swap_hint WGL_ARB_extensions_string WGL_EXT_extensions_string GL_3DFX_multisample GL_3DFX_tbuffer  __glSSTCreateContext


Seems SW engineers already were working on Sage too:

/WIN9X/debug/sst2rfvertex.obj
bjs/WIN9X/debug/sst2texture.obj
D:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\gevlib.obj
D:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sageheap.obj
D:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sageucode.objJ
D:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sst2rfvertex.obj
ID:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sst2texture.obj
ED:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\g_point.obj
HD:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sagevertex.obj
ID:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sstrfvertex.obj
FD:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sstpixel.obj
GD:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sstbuffer.objJ
KD:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sst2x86vertex.obj
ND:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sagedrawelements.obj
GD:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sagestate.obj
ED:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sstfifo.obj
ED:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\sstinit.obj
FD:\3DFX\DEVEL\opengl\lib\GL\drivers\sst2\objs\WIN9X\debug\ssttexdl.obj
 


By the way, I was playing witn info driver and I added some features on 3Dfx Tools. Sure Ramapge cant any of such features but even so I think is a nice appealing to the eye.

...

Regards,
Oscar.
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trevormacro
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #256 - 11.12.13 at 13:03:46
 
I've installed my fujitsu lcd drivers and now I can choose frequency.

...

I have added a new test patern.

Here are some pictures:

...

...

...

...

...

up to 800*600, 75 Hz applied (very blured screen):

...

640*480 (75 Hz, much better):

...

...

Installing DirectX 9.0c:

...

...

UT 800*600 (D3D mode):

...

...

Here is a freeze of the game in D3D mode:

...

Videos:

Unreal Tournament (software mode with dongle):

http://youtu.be/3YWiBk25I0c (part 1)

http://youtu.be/KLPJm3nXZeo (part 2)

Quake 3 (TitaniumGL):

...

http://youtu.be/dtWX5Ztz1Q8

Half-Life (Direct3D mode: 800*600):

http://youtu.be/gDOTbp4bIdo


Trevor.
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« Last Edit: 11.12.13 at 15:12:57 by trevormacro »  
 
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #257 - 11.12.13 at 17:13:57
 
@Geri and all others users:

I have used TitaniumGL (opengl32.dll) with Quake 3 + dongle + rampage + DirectX9.0c

Win98se Fatal Error : 0D              0147:035C0ABA

What is the problem?
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #258 - 11.12.13 at 17:32:36
 
Win98se Fatal Error : 0D              0147:035C0ABA

What is the problem?


maybe solar erupts
*cough*
Cheesy
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #259 - 11.12.13 at 19:16:34
 
Voodoo Rampage support has been added to TitaniumGL

http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1268949568/90#93
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #260 - 11.12.13 at 22:56:25
 
osckhar wrote on 11.12.13 at 12:07:48:
Now Geri needs to work on in his wrapper but possibly we will have a playable Quake3 game.



The direct3d driver is unstable- Till it is fixed the wrapper will be just as unstable.
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Rampage is alive!
 
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #261 - 12.12.13 at 09:43:20
 
Hi Gary,

Agree, but what if Geri can do is check a lot of Demos with different OpenGL features checking stability of Rampage. Once done the codify the new code using or deleting features according stability showed in different tests making the card the most stable possible.

Less is nothing!

Me needed find someone interested to help with D3D core.

Regards,
Oscar.
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #262 - 12.12.13 at 13:12:58
 
I have make some tests about temperatures of the cooler.

- The temperature of the socket (front of the card) without turn ON pc is 30° in my room because I have this temp. here.

- When I am in windows 98 desktop (after the boot) the socket is at 32°.

- When I run a game in software mode during 5 or 10 min the temperature go from 32° to 38° max (without go up than 38°).

- The sdrams can reach 39°-40° but it's the max.

nb. when I have a freeze I think it's because one pin or more inside the socket don't touch the chip.

Regards,
Trevor.
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #263 - 12.12.13 at 14:07:54
 
If you want to make an accurate test temp,  you need to buy TC (Thermo Couple). Put it between chip and test socket heatsink.

This is the best manner to monitor real temperature.

- Oscar.
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #264 - 12.12.13 at 17:12:16
 
trevormacro wrote on 12.12.13 at 13:12:58:
I have make some tests about temperatures of the cooler.

- The temperature of the socket (front of the card) without turn ON pc is 30° in my room because I have this temp. here.

- When I am in windows 98 desktop (after the boot) the socket is at 32°.

- When I run a game in software mode during 5 or 10 min the temperature go from 32° to 38° max (without go up than 38°).

- The sdrams can reach 39°-40° but it's the max.

nb. when I have a freeze I think it's because one pin or more inside the socket don't touch the chip.

Regards,
Trevor.



what software do you used to stresstest, and how many hours do you had it run?
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #265 - 12.12.13 at 17:40:11
 
Geri wrote on 12.12.13 at 17:12:16:
trevormacro wrote on 12.12.13 at 13:12:58:
I have make some tests about temperatures of the cooler.

- The temperature of the socket (front of the card) without turn ON pc is 30° in my room because I have this temp. here.

- When I am in windows 98 desktop (after the boot) the socket is at 32°.

- When I run a game in software mode during 5 or 10 min the temperature go from 32° to 38° max (without go up than 38°).

- The sdrams can reach 39°-40° but it's the max.

nb. when I have a freeze I think it's because one pin or more inside the socket don't touch the chip.

Regards,
Trevor.



what software do you used to stresstest, and how many hours do you had it run?


I just put my Laser IR gun pointed on the socket cooler in front of the card during a short time (15 min max) running some games and escape.
I have noticed the temperature goes down when I reboot the pc. The temp. doesn't go up than 38°/39° for the aluminium cooler.
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« Last Edit: 12.12.13 at 17:40:44 by trevormacro »  
 
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #266 - 12.12.13 at 17:47:49
 
so you runned various games, and exitted, and the gpu reached 39c this way. in this case with continous work we simply can predict at least 80°c working temperature even at winter.
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #267 - 12.12.13 at 18:35:30
 
Nice work Geri !
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #268 - 12.12.13 at 19:43:36
 
m14radu wrote on 12.12.13 at 18:35:30:
Nice work Geri !

thx ^^
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Re: 3dfx Specter 1000 AGP TEST SOCKET Rev.A1 4700
Reply #269 - 13.12.13 at 16:18:24
 
Agreed, great work.
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