Welcome, Guest. Please Login 3dfx Archive
 
  HomeHelpSearchLogin  
 
Page Index Toggle Pages: 1
Send Topic Print
SEGA Manx TT SuperBike (Read 58 times)
akula65
Full Member
***
Offline


Don't Feed the Trolls

Posts: 155
Gender: male
SEGA Manx TT SuperBike
03.05.04 at 00:04:08
 
Since a number of people have expressed an interest in compiling a list of Glide games, I thought I would share some specific information on a few of the more obscure Glide games that I own.  Please do the same for games that you have.

The first game that I will spotlight is the 1997 title SEGA Manx TT SuperBike from the SEGA PC Collection which is "distributed exclusively by Expert Software."  This game is a port of the SEGA arcade game by the same name.  The documentation indicates the following modest requirements:

System Requirements
The following software and hardware is required to play the game.
(Necessary Hardware)
CPU      : Pentium 90MHz or faster
      Pentium120MHz or faster recommended
RAM      :16Mbyte
SOUND      :Windows DIRECTX 5 compatible sound card

(Necessary Software Structure)
Windows95
Direct X5

(Note)
To play SEGA MANX TT SUPERBIKE, your peripheral devices must all be compatible with DIRECTX 5.



The jewel case indicates that the game is "3DFX Compatible," and it really does support Glide.  Maximum resolution is apparently limited to 640x480, but if you have a Voodoo4 or Voodoo5, you can crank up the anti-aliasing, and it looks substantially better than the non-Glide renderer or Glide without AA.  The documentation indicates the following:


After installing the game, the autorun menu will give you the option of running Native Win'95 or a 3DFX Version.  If    you do not have a 3DFX card in your PC this option won't work and will return an error message.

Native Win'95 version should be chosen at all other time and will work with most Win'95 configurations without    problems.



Q: Is it true that Manx TT Superbike has 3DFX Support?
A: Yes, it is true that Manx TT Superbike has Native 3DFX support via Glide. This means that if you have a 3DFX    chipset based 3D accelerator card, you can choose to play either the Native Version or 3DFX Version of Manx TT    Superbike. Both versions are available on the retail CD.



During installation, you will have to select the 3dfx checkbox to install the 3dfx renderer support (it is unchecked by default).  After installation, you will see separate Start Menu items for the 3dfx and non-3dfx versions of the program ("Manx TT SuperBike 3Dfx" and "Manx TT SuperBike").

There is a demo for the game (manx.exe, 10.2 megabytes), and happily, it supports both the regular AND the Glide renderers, so you can see what it is like in both modes (although you will have to make sure that the 3dfx option is selected during installation as is the case with the retail version).  EA Sports Superbike the game is not, but this game might have appeal for the arcade crowd or the nostalgic.  The demo is available from this site:

   http://www.3dgamers.com/games/manxtt/


For reference purposes, my system has the following components:

   Soyo SY-7VCAE Motherboard
   Intel Pentium III  933 MHz Socket 370 Processor
   3dfx Voodoo5 64MB AGP Graphics Adapter
   Creative Labs Sound Blaster Live! Platinum (Model SB4760P)
   256 MB SDRAM
   Microsoft Windows 98 SE

Back to top
 
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print