Quote:The new rules are mostly for the sake of @Komponent - he has not had much practice...
Hey, thanks Paul, it is very nice of you to have thought this way, but, please, do not stand for me, It is realy not necesary, because as I did say earlyer on this topic, no instant-kill weapons rules most sure will not make a difference for my final number of points (frags) at the end of the game. I play for fun and I will play again with you, what-ever rules might apply in the future games. I used to do better way back in the past, but in the whole year 2006 and until this month I have not played U.T. or other shooter more than a couple of hours, plus that now I only have a crap of a old mouse with ball, because my optical one died along with my former mainboard, so now if I still can do arround 5 kills I'm happy enough. I know that I could get better only by more practice, but to be fair, U.T. is not the game that I like so much, I am more into car/moto-racing driving games, as for shooters I like the most the Delta-Force series. This are no way excuses, but I play U.T. only because it is to fight against you, the loyal 3DFX fans that I respect alot.
I have to admit though that I would like better longer life-spans and with instant kill weapons it gets difficult for me to survive more, but, hey, if that is the way the game works, please do not change it for the only reason to give me better chances. Well, the redeemer... I do not like it, but the rocket launchers allthough deadly it looks like a fair weapon, as I saw experienced players like Paul and Obi could indeed dodge in time.
What I allmost hate is the low gravity! I cannot keep enough controll... I know, I know, practice, practice...
So please agree on a set of rules guys and I will still be there!