Welcome, Guest. Please Login 3dfx Archive
 
  HomeHelpSearchLogin  
 
Page Index Toggle Pages: 1
Send Topic Print
T-Buffer (Read 206 times)
sb306
Full Member
***
Offline


I hate Nvidia!

Posts: 154
Fresno ca, U.S.
Gender: male
T-Buffer
04.03.09 at 13:26:04
 
I know the advertising and specs for the v5500 mention a t-buffer. But I've never seen anything about it anywhere. There is nothing about t-buffer in the 3dfx utility either. Any help would be apprciated. Thanks.
Back to top
 

Voodoo 5500 AGP, Amd Barton 2600 187x11, MSI KT3 Ultra, Soundblaster Live 5.1, 768MB Ram
 
IP Logged
 
NitroX infinity
YaBB Moderator
*****
Offline



Posts: 1936
The Netherlands
Gender: male
Re: T-Buffer
Reply #1 - 04.03.09 at 15:35:18
 
T-Buffer allows for the following effects on the Voodoo5:

Depth of Field Blur, Motion Blur, Soft Shadows, Soft Reflections & FSAA.
Back to top
 
WWW  
IP Logged
 
exxe
God Member
*****
Offline


^^

Posts: 1316
germany
Re: T-Buffer
Reply #2 - 04.03.09 at 16:30:43
 
http://falconfly.de/artwork.htm
hare are some techdemos

and a screenshot
...
Back to top
 

...
WWW 233274082  
IP Logged
 
sb306
Full Member
***
Offline


I hate Nvidia!

Posts: 154
Fresno ca, U.S.
Gender: male
Re: T-Buffer
Reply #3 - 04.03.09 at 18:59:37
 
So it was more or less just a tech demo? I thought it might be something like fsaa which could be turned on with 3dfx tools or something like that.
Back to top
 

Voodoo 5500 AGP, Amd Barton 2600 187x11, MSI KT3 Ultra, Soundblaster Live 5.1, 768MB Ram
 
IP Logged
 
exxe
God Member
*****
Offline


^^

Posts: 1316
germany
Re: T-Buffer
Reply #4 - 04.03.09 at 19:14:02
 
the FSAA is in the driver and works with every game

but  Depth of Field Blur, Motion Blur, Soft Shadows and Soft Reflections is only in this demos
Back to top
 

...
WWW 233274082  
IP Logged
 
GrandAdmiralThrawn
YaBB Newbies
*
Offline


Better are FOUR.

Posts: 22
Bruck, STMK, Austria
Gender: male
Re: T-Buffer
Reply #5 - 16.03.09 at 15:36:55
 
Yep.

The additional features like mentioned would have required specific software support, so the game/demo would have had to know, when and where to apply Motion Blur for instance, or everything would have been blurred (not good!). Same goes for the other effects. For FSAA it was possible to apply it globally, as this resulted in the exact desired effect..

Another example for Motion Blur is the Quake 3 Arena Techdemo for 3dfx cards, which showed off some Motion Blur via OpenGL, talking to the T-Buffer directly via some MiniGL extension I believe (but unsure).

Back to top
 

...&&
&&2 x Voodoo5 6000 AGP ([HiNT Rev.3700-A] (dead HB1-SE66), HiNT Rev.3400-A3)&&1 x Quantum3D Obsidian2 X-24&&2 x Diamond Monster3D II 12MB (Diamond MegaMonster)&&1 x Orchid Righteous 3D ("Click"!)&& ...and a lot more!
WWW 34461020  
IP Logged
 
Gold Leader
Ex Member


Re: T-Buffer
Reply #6 - 16.03.09 at 16:05:33
 
So actually in that Q3A Demo Motion Blur was actually emulated in a way?
Back to top
 
 
IP Logged
 
FalconFly
YaBB Administrator
*****
Offline


3dfx Archivist

Posts: 2445
5335N 00745E
Gender: male
Re: T-Buffer
Reply #7 - 16.03.09 at 19:25:50
 
No, as he said it contained native T-Buffer support via OpenGL Extension done by 3dfx.
Back to top
 
WWW  
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print