oldskool wrote on 26.04.12 at 11:24:34:I think your monitor doesn't support this resolution
Video
Maximum Resolution 1366 x 768
Maximum Refresh Rate 50 Hz
seta r_mode "-1"
seta r_displayrefresh "50"
seta r_customwidth "1366"
seta r_customheight "768"
Not sure if that will work !
r_smp as far as I have been reliably informed is broken, so I would leave it default and set Q3 to use a single core.
If the monitor supports that res or not it's not relevant at the moment since it's the video driver that allows the game to set resolution with the proper timings and 1366x768 it's not present in the inf of whatever 3dfx or 3rd party driver.
He should add the proper string with the right timings in the 3dfxvs.inf, then reinstall the driver. That assuming that the monitor inf isn't hiding the (unsupported) resolution to the vga driver.
AFAIK smp code is still present in quake3. At the time the guys at id soft. had a lot of troubles trying to make it work. Actually smp can work, but absolutely not as it should.
Enabling smp in REALTIME I managed to gain about 1fps at 1024x768 max details w/o FSAA on a system equipped with Pentium4 3.06GHz with Hyper Threading...(I haven't inquired further)
Yes, absolutely ridiculous, but I'm curious to see what is going to happen with a CPU which has no logical cores, but physical cores instead. Probably there won't be any apreciable performance boost at lower resolutions, but with higher ones as Loeschzwerg suggested ,maybe it could help to preserve frame rate a bit from falling down