Welcome, Guest. Please Login 3dfx Archive
 
  HomeHelpSearchLogin  
 
Pages: 1 2 3 
Send Topic Print
Unreal Tournament : S3TC Textures (Read 1303 times)
IG88
Full Member
***
Offline



Posts: 209
Australia
Gender: male
Re: Unreal Tournament : S3TC Textures
Reply #30 - 04.11.03 at 00:13:35
 
thanks ! tried the S3TC ok but some corruption lighting and some textures not too bad though

i`ll try the other  enhanced version
Back to top
 

Q9550 quad 4 gig ram Asus Pq5pro 2X Sapphire 4850
WWW  
IP Logged
 
IG88
Full Member
***
Offline



Posts: 209
Australia
Gender: male
Re: Unreal Tournament : S3TC Textures
Reply #31 - 04.11.03 at 01:49:57
 
works well glad its running again !!

expected higher fps though radeon 9600 pro runs it about as fast
as a v5500 120 or so

maybe cpu limit on radeon ? 1.6 xp
Back to top
 

Q9550 quad 4 gig ram Asus Pq5pro 2X Sapphire 4850
WWW  
IP Logged
 
Blazkowicz
Full Member
***
Offline



Posts: 132
france
Gender: male
Re: Unreal Tournament : S3TC Textures
Reply #32 - 15.02.04 at 18:53:14
 
it runs quite bad for me :

XP 2400+
384MB PC 133
V5 5500 on AM 2.9
windows 98 SE

this renderer doesn't work at all on my PC, UT falls back to software mode
http://cwdohnal.home.mindspring.com/utglr/

this one works with .761 ICD  (with wickedgl too, but then there's no S3TC)
http://www.3dcenter.de/downloads/unreal-tournament-s3tc.php
but I only got ~ 20fps in 800x600 fsaa 4x and 25fps in fsaa 2x, and there's an annoying mouselag, especially with 4x
but DM_Phobos looks great Smiley

other bug : when I quit I get back to a functional Windows.. but with a black screen and only the mouse cursor is visible
but maybe it's the drivers.. quake3 has become f***ed up (black screen on launch), I had already got that with amigamerlin 2.9  (still longing for the 3.0  Cheesy)

Back to top
 
 
IP Logged
 
Andrew Boiu
Senior Member
****
Offline


LDE-BDreams

Posts: 267
LDE-BDreams
Gender: male
Re: Unreal Tournament : S3TC Textures
Reply #33 - 16.02.04 at 09:26:49
 
What were the results with no FSAA? And you didn't mentioned 16 or 32 bit color depth, OpenGL or Glide interface. For Glide you don't get anything with WickedGL, since Wicked is for OpenGL, and Amigamerlin might be a bit slower, do to the aim of compatibility.
Back to top
 
WWW  
IP Logged
 
Blazkowicz
Full Member
***
Offline



Posts: 132
france
Gender: male
Re: Unreal Tournament : S3TC Textures
Reply #34 - 19.02.04 at 13:25:24
 
opengl renderer with S3TC of course (that's what this thread is all about Wink ), in 16bits


in glide I'm more in the 60-70fps range with fsaa 2x
as the game already looks awesome I'll go on playing that way

Maybe I should have tried with no AA.. but no AA sucks, I always  use 2x on demanding games Grin

Back to top
 
 
IP Logged
 
Pages: 1 2 3 
Send Topic Print