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Poll
Question:
TitaniumGL should...
... work much faster
support more older gpu's (voodoo rush...)
... produce much better graphics quality
... support more games
... support more extensions
... be released in every month
... use less memory
... use less CPU time
« Created by:
Geri
on: 15.10.10 at 18:06:25 »
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TitaniumGL (Read 9022 times)
m14radu
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Re: TitaniumGL
Reply #60 -
10.04.11 at 07:20:30
My pleasure !
Again, good work Geri !
I'm waiting for the new release
@Everybody: Now we have the oportunity to get an new and improved Opengl for our voodoo's !
Let's test the TitaniumGL and give to Geri the needed Feedback !
The reaction and bug fixing from Geri is very fast
Thanks !
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Geri
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Re: TitaniumGL
Reply #61 -
10.04.11 at 21:20:44
new version released, link in first reply.
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trevormacro
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Voodoo5k6 Gold SE, Legend
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Re: TitaniumGL
Reply #62 -
11.04.11 at 08:27:39
Hello Geri,
I want to play Quake 3 and all games in OPENGL and Emulators for windows .
I have Agp2Pci Adapter + Voodoo 5 5500 ( and v5k6 6000 ) and QX9770 processor with asus p5wdg2 ws pro motherboard.
Don't work with TitaniumGL Drivers.
Can you make an working drivers for me please ? for agp2pci adapter +v5k6 card.
Thanks In Advance.
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Geri
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Re: TitaniumGL
Reply #63 -
11.04.11 at 13:36:18
I need the folowing informations
-What driver do you has currently installed for your Voodoo5 5500/6000?
-If you enter to dxdiag, you are able to test direct3d acceleration?
-If you try to use TitaniumGL, what error happends? Program crashes, program starts but you get no picture, or program says it was not able to create opengl context?
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Geri
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Re: TitaniumGL
Reply #64 -
11.04.11 at 19:09:55
sorry, image on the webpage leaded to link of the older version. you may downloaded wrong version?
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trevormacro
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Re: TitaniumGL
Reply #65 -
11.04.11 at 20:04:50
I installed Koolsmoky beta Drivers
http://www.3dfxzone.it/public/files/Voodoo5.zip
I have all Direct3D test ok.
Program don't work ( quuake 3 don't want to run )
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Geri
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Re: TitaniumGL
Reply #66 -
11.04.11 at 20:16:31
write all steps, what have you did
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trevormacro
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Re: TitaniumGL
Reply #67 -
11.04.11 at 22:51:21
Q3 1.32c win-x86 May 8 2006
----- FS_Startup -----
Current search path:
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak8.pk3 (9 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak7.pk3 (4 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak6.pk3 (64 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak5.pk3 (7 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak4.pk3 (272 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak3.pk3 (4 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak2.pk3 (148 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak1.pk3 (26 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Documents and Settings\Trevor\Desktop\Quake III Arena/baseq3
----------------------
4073 files in pk3 files
execing default.cfg
execing q3config.cfg
com_zoneMegs will be changed upon restarting.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1440 900 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...registered window class
...created window@3,22 (1446x932)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 32, 32 )
...39 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode -1: 1440 900 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\3dfxvgl.dll' ): failed
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
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Geri
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Re: TitaniumGL
Reply #68 -
11.04.11 at 23:29:37
I am not sure that 1446x932 will work. Please try a different, simple opengl application, like xmoto for windows.
http://xmoto.tuxfamily.org/
and tell me, if it starts. And please, use the newest SFFT, if it is possible.
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«
Last Edit: 11.04.11 at 23:34:12 by Geri
»
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PhilSuperjoint
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Re: TitaniumGL
Reply #69 -
12.04.11 at 19:59:46
Hi Geri!
AthlonXP 2000+
Windows XP SP3
Voodoo5 190mhz with SFFT 1.6
Quake III Arena :50% white texture and no title with "flames" in main game page
I'll give you a screenshot
You're doing a great job, Thanks
You did a excellent job, THANK YOU
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PC1:E5200@3600-AsusP5Q-SE-2x2DDRII1066-RadeonHD4850
PC2:AthlonXP2000+-MSI KT3 Ultra-2x512HyperX-3dfx Voodoo5 5500 166@190
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Geri
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Re: TitaniumGL
Reply #70 -
12.04.11 at 20:57:11
Thankyou, i know Quake3 texture issues, i hope i can fix them in the next release.
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Geri
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Re: TitaniumGL
Reply #71 -
12.04.11 at 22:41:31
After spending 15 minutes from my life to register and write a message directly to that forum community in the driver setction, from TitaniumGL.... Suddenly,
potatoes!
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Geri
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Re: TitaniumGL
Reply #72 -
12.04.11 at 22:42:57
I was find an issue with 3dlabs permedia 2 cards and fixed it. Fix will be in the new version.
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Geri
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Re: TitaniumGL
Reply #73 -
14.04.11 at 13:49:46
-Added fake sphere and cube mapping
-Removed a small memory leak in display list creation
-Default selected texture on TMU0 is now 1.
-Texture matrix support was broken.
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«
Last Edit: 14.04.11 at 13:51:24 by Geri
»
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m14radu
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Re: TitaniumGL
Reply #74 -
14.04.11 at 20:11:20
is the new version up and ready for download ?
btw: this is the error code from doom3 on aalchemy sistem:
DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:51
2002 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2
1536 MB System Memory
256 MB Video Memory
Winsock Initialized
Found interface: {6E326651-791B-461E-B1DE-CE4E2A3C8857} 3Com Gigabit LOM (3C940) - Paketplaner-Miniport - 0.0.0.0 NULL netmask - skipped
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE & SSE2 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 D:\Games\Doom3\base\game00.pk4 with checksum 0xf07eb555
Loaded pk4 D:\Games\Doom3\base\game01.pk4 with checksum 0x51c6981f
Loaded pk4 D:\Games\Doom3\base\game02.pk4 with checksum 0xf3ec6f7
Loaded pk4 D:\Games\Doom3\base\game03.pk4 with checksum 0x5d4230ea
Loaded pk4 D:\Games\Doom3\base\pak000.pk4 with checksum 0x28d208f1
Loaded pk4 D:\Games\Doom3\base\pak001.pk4 with checksum 0x40244be0
Loaded pk4 D:\Games\Doom3\base\pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 D:\Games\Doom3\base\pak003.pk4 with checksum 0xcd79d028
Loaded pk4 D:\Games\Doom3\base\pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 D:\Games\Doom3\base\pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 D:\Games\Doom3\base\pak006.pk4 with checksum 0x95b65ab
Loaded pk4 D:\Games\Doom3\base\pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 D:\Games\Doom3\base\pak008.pk4 with checksum 0x23ae5993
Current search path:
D:\Games\Doom3/base
D:\Games\Doom3\base\pak008.pk4 (3 files)
D:\Games\Doom3\base\pak007.pk4 (38 files)
D:\Games\Doom3\base\pak006.pk4 (48 files)
D:\Games\Doom3\base\pak005.pk4 (63 files)
D:\Games\Doom3\base\pak004.pk4 (5137 files)
D:\Games\Doom3\base\pak003.pk4 (4676 files)
D:\Games\Doom3\base\pak002.pk4 (6120 files)
D:\Games\Doom3\base\pak001.pk4 (8972 files)
D:\Games\Doom3\base\pak000.pk4 (2698 files)
D:\Games\Doom3\base\game03.pk4 (2 files)
D:\Games\Doom3\base\game02.pk4 (2 files)
D:\Games\Doom3\base\game01.pk4 (2 files)
D:\Games\Doom3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglGetExtensionsStringARB
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 1 selected
...creating GL context: succeeded
...making context current: succeeded
Couldn't find proc address for: wglGetExtensionsStringARB
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
X..GL_ARB_texture_env_combine not found
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_env_dot3 not found
X..GL_ARB_texture_env_add not found
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
X..GL_EXT_texture_compression_s3tc not found
X..GL_EXT_texture_filter_anisotropic not found
X..GL_EXT_texture_lod not found
X..GL_1.4_texture_lod_bias not found
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
X..GL_EXT_stencil_wrap not found
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
********************
ERROR: The current video card / driver combination does not support the necessary features.
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
do you know what should be done ?
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«
Last Edit: 14.04.11 at 20:15:42 by m14radu
»
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