Welcome, Guest. Please Login 3dfx Archive
 
  HomeHelpSearchLogin  
 
Pages: 1 2 
Send Topic Print
Great news for Descent fans!!!! (Read 900 times)
Obi-Wan_Kenobi
Ex Member


Re: Great news for Descent fans!!!!
Reply #15 - 18.01.06 at 01:24:41
 
well hehe as a 3dfx card tester and fan programming isn't my thing but hey I'll give it a shot that's what we're here for Smiley

within a few days I'll test it on the Voodoo5 5000 AGP and Voodoo5 6000 AGP Prototypes as Well Grin that is gonna be great fun Smiley

FSAA x8 on the 6000 and FSAA x4 on the smallest Voodoo5 in the world Smiley well I'll keep you updated on that.

hmm is there a way to make Screenshots? because If I use the Printscreen key I get a corrupted picture when I paste the captured screen in MS Paint, unless there is another way like in Unreal Tournament, where you press F9 and open the captures with Windows Imaging hehe.

well I tested the nomovies without a number and no effect and with 0 I get the intro movie after that I get in the main menu then I start a new game can also choose start a new single player game well I ashume that is the same thingy Smiley

well the intro of the level plays after that I get trown back to windows.

with the nomovies 1 setting I get no movies but also same problem i get trown back to windows.

anyways I'll see what that Descent BB can do, sorry it's all to o new for me hehe normally I like play'n around in Descent 1 , 2 and 3 in old style hehe D3's good look'n with FSAA x4 though @ 1024 x 768 x 16 in Glide, only also the same prob with the screenshots. Hehe the games are from the same bloke that made them hehe.

Well I just became a member of Descent BB hehe might as well post there also when the time comes Smiley

here is that page for the commands and switches :

D2X Hud Commands:
           
ping:<name>            ping player <name>
move:<name>            move player <name> to other team
!names            toggle name returning
handicap:<start shields>            set player's start shields when respawning to <start shields>
nobombs            ban smart mines from game
kick:{<player#>|<name>}            kick player <player#> or <name>
           
D2X Command Line Switches:
           
-autodemo            Start in demo mode
-auto_hogfile <hog file>            Specify hog file for direct level launch
-automap <X>x<Y>            Set automap resolution to <X> by <Y> (obsolete)
-automap_gameres            Set automap to use the same resolution as in game (obsolete)
-auto_mission <mission file>            Specify mission for direct level launch
-bigpig            suppress in-memory bitmap compression
-bspgen            create binary model file
-cdrom <drive name>            read Descent 2 Redbook audio from CDROM drive <drive name>
-checktime            reset game time every ten minutes
-debug            Enable very verbose output
-fastmenus <n>            Increase drawing speed of new menus (1) or not (0)
-grabmouse            Keeps the mouse from wandering out of the window
-hires_textures <dir>            Use high resolution textures <dir>
-hogdir <dir>            set data folder to <dir>
-ini <file>            option file (alternate to command line), defaults to d2x.ini
-internal_tracker {0|1}            Use (1) or ignore (0) the built-in UDP/IP tracker
-invulnerability            Make yourself invulnerable
-ipxnetwork <num>            Use IPX network number
-jasen            change in-game editor control behaviour (editor disabled)
-joyslow            use alternative joystick interface (DOS only; obsolete)
-kali            use Kali for networking (unused)
-lowresmovies            Play low resolution movies if available (for slow machines)
-macdata            Read (and, for editor, write) mac data files (swap colors)
-maxfps <n>            Set maximum framerate (1-100)
-menustyle <n>            Use old-style (0) or transparent (1) menus
-nocdrom            Don't use redbook audio
-nofade            Disable fades
-norankings            Disable multiplayer ranking system
-notitles            Do not show titlescreens on startup
-nomixer            Don't crank music volume
-nomovies [<num>]            Don't play movies (0: play all movies, 1: only robot movies, 2:no movies)
-noredundancy            Do not send messages when picking up redundant items in multi
-noredbook            Disable redbook audio
-norun            Bail out after initialization
-noscreens            Skip briefing screens
-num_trackers <num>            Number of tracker addresses in subsequent tracker list
-pps <num>            Specifies the number of packets per second
-sdl_mixer <n>            Enable (1)/disable (0) sound rendering via SDL_mixer (enabling it will enable midi playback on non Windows OS-s)
-shortpackets            Set shortpackets to default as on
-showmeminfo            print memory info to stderr
-socket <s>            set IPX socket <s>
-sound22k            Use 22 KHz sound sample rate
-sound11k            Use 11 KHz sound sample rate
-subtitles            Turn on movie subtitles (English-only)
-text <file>            Specify alternate .tex file
-tracker<num> <addr>            IP address and port of tracker number <num> in a tracker list
-udp            Use UDP/IP for networking
-userdir <dir>            set game executable folder to <dir>
-xcontrol <intno> <address>            Add external control with interrupt <intno> and control descriptor at address <address> (obsolete)
-xname <name>            external controller name (obsolete)
-xver <version>            external controller version (obsolete)
-tmap <t>            select texture mapping method ('c'|'fp'|'i386'|'pent'|'ppro')
default: 'c'. 'fp' relies heavily on floating point performance. 'i386', 'pent', 'ppro' not available in D2X-XL.
-<X>x<Y>            Set screen resolution to <X> by <Y>
           
D2X System Options:
           
-fullscreen            Use fullscreen mode if available
-gl_alttexmerge            Let OpenGL render multi-layered textures
-gl_stdtexmerge            Create layered textures by software (not recommended)
-gl_voodoo            force fullscreen mode only
-gl_16bittextures            attempt to use 16bit textures
-gl_reticle <r>            use OGL reticle: 0=never (recommended, best visuals) 1=above 320x* 2=always
-gl_intensity4_ok            Allow use of memory efficient text rendering
-gl_luminance4_alpha4_ok            Allow use of flexible memory efficient text rendering
-gl_rgba2_ok            set text bitmap format for transparent rendering to GL_RGBA2
-gl_readpixels_ok            tell D2X whether the graphics driver supports reading from the frame buffers
-render2texture <n>            Allow (1) or prohibit (0) use of the rendering to texture OpenGL extension (speeds up camera views)
-render_quality <n>            Set render quality from pixelated (0) to fully filtered and mipmapped (3)
-use_shaders <n>            Allow (1) or prohibit (0) shader program usage
           
D2X Legacy Options:
           
-legacyfuelcens            Turn off repair centers
-legacyhomers            Turn off frame-rate independant homing missile turn rate
-legacyinput            Turn off enhanced input handling
-legacymouse            Turn off frame-rate independant mouse sensitivity
-legacyrender            Turn off colored segment rendering
-legacyzbuf            Turn off OpenGL depth buffer
-legacyswitches            Turn off fault-tolerant switch handling
-legacywalls            Turn off fault-tolerant wall handling
-legacymode            Turn off all of the above non-legacy behaviour
           
Recommended parameter settings:
           
-fullscreen
-grabmouse
-sound22k
-render_quality 3
-gl_alttexmerge
-playermessages
-noredundancy
-nomovies
-gl_reticle 0
-shortpackets
-pps 10
-render2texture 1
-menustyle 1
;remove the semicolon in the following line and add your default
;player name here to make D2X-XL load it at program start
;-player <default>
Back to top
« Last Edit: 18.01.06 at 03:19:05 by N/A »  
 
IP Logged
 
Obi-Wan_Kenobi
Ex Member


Re: Great news for Descent fans!!!!
Reply #16 - 19.01.06 at 13:09:22
 
well I found out that D2X-XL does ot work great with 16:10 Wide screen aspect ratio's sad to say, yet wide screens with aspect ratio's of 16:9 is not a problem, since that my laptop has a 16:10 aspect ratio screen with an ATi M18 the game will not cope properly with the Original ATi drivers as original Ati Mobile drivers as the Omega Drivers, it's a total no go .

as for the Voodoo5 5500 PCI under XP pro, it ran quite well @ 1024 x 768 x32 + FSAA x4 Smiley looks very nice, only when proceeding to the next game level Descent2 crashed. so that's a nogo also. anyways like I said XP isn't a great OS for 3dfx cards as wel all know 98SE is still the best OS for 3dfx cards period.

The Only thing that really worked was on the XFX GeForce 6800GT 256MB, About ATi GFX cards I'm not so sure of since that the M18 was a nogo with the 16:10 Wide screen TFT failed under WinXP Home. end of Februari my ATi Radeon X850XT PE AGP will arrive and I am willing to test that in the Dual Opteron system where the 6800GT is located.

Back to top
« Last Edit: 24.01.06 at 13:24:13 by N/A »  
 
IP Logged
 
Obi-Wan_Kenobi
Ex Member


Re: Great news for Descent fans!!!!
Reply #17 - 24.01.06 at 13:24:24
 
here a nice screenie with the 6800GT Smiley
...

Man The Game looks like new the Best part of the Descent series totally Revamped!
and here a screeny of the same settings but then with Descent First Strke aka Descent 1 Smiley
...

really Descent 1 has an advantage no Thief Bots Grin

Only what is noticable is that the Descent2 PyroGX cockpit was also used for the D2X-XL for Descent1 Grin LoL
Back to top
« Last Edit: 24.01.06 at 13:25:16 by N/A »  
 
IP Logged
 
gamma742
God Member
*****
Offline


3Dfx Gamer

Posts: 1668
San Diego, CA  USA
Gender: male
Re: Great news for Descent fans!!!!
Reply #18 - 05.03.06 at 20:53:25
 
I can't get the movies to play at all. If I launch Descent2 for Windows, it works fine. With this mod, no movies. The games works great but I can't get the intro or the cut scene movies to work. I've tried options 0 1 & 2. No luck ???
Back to top
 

Quantum3D AAlchemy 3 Channel SwapLock/SyncLock System.  Powered by VSA 100 GPUs Running in SLI Mode. 3dfx at it's Best......
gamma742 https://www.facebook.com/bob.waller  
IP Logged
 
Obi-Wan_Kenobi
Ex Member


Re: Great news for Descent fans!!!!
Reply #19 - 05.03.06 at 23:39:06
 
well here comes the Bollucks bad news.

It only seems to work under WinXP with an Nvidia card a G*yForce card sad to say, dunno about the Raddies though I will be doing that under Windows 2000 later this week.

Even My MR9800 Fails with it under XP Home as well the 16 : 10 Aspected ratios arn't supported that well that are reso's like  1280 x 800 or 1920 x 1200 and so on.

It's more nvidiot based I'm afraid to say  Undecided Undecided so rather bollocks to me.
Back to top
 
 
IP Logged
 
gamma742
God Member
*****
Offline


3Dfx Gamer

Posts: 1668
San Diego, CA  USA
Gender: male
Re: Great news for Descent fans!!!!
Reply #20 - 06.03.06 at 05:21:27
 
Well since I don't own an nV card so I guess I won't be seeing the intro/cut-scene/end movies.

No worries! I did the typical install that leave the movies on the CD. I found out that this mod ends the need for the CD to be in the drive to launch the game Grin

That in itself makes me happy. I hate to always swap out CDs every time I want to play another game.

My next step is to merge D1 into the game so that I can play the original Descent on this mod/engine.


Have you done this yet? It looks like you just copy everything into the \Descent2 directory except the mission/level files which go into the \Descent\Missions directory.
Back to top
 

Quantum3D AAlchemy 3 Channel SwapLock/SyncLock System.  Powered by VSA 100 GPUs Running in SLI Mode. 3dfx at it's Best......
gamma742 https://www.facebook.com/bob.waller  
IP Logged
 
Obi-Wan_Kenobi
Ex Member


Re: Great news for Descent fans!!!!
Reply #21 - 06.03.06 at 11:13:09
 
yeaps the Cockpit of Descent2 is used with Descent 1 with this mod too which is a shame, the PyroGL that is has no panel for the Afterburner which can be seen on the left in the cockpit of the PyroGX seen in Descent2 Wink

Anyways within 12 days I'll test it on my Brand New Built and Boxed by ATI Radeon X850XT Platinum Edition AGP Smiley and hopefully that should do well with FSAA x6T3 and AF x16 Smiley

That should give Descent 1 and 2 a brand new life also which will look totally revamped  Grin Grin Grin We don't need NV to survice ATi and 3dfx will do fine Wink
Back to top
« Last Edit: 06.03.06 at 11:15:06 by N/A »  
 
IP Logged
 
Pages: 1 2 
Send Topic Print