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UT2003 Demo on 3dfx Cards... (Read 484 times)
FalconFly
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UT2003 Demo on 3dfx Cards...
14.09.02 at 12:43:37
 
Oh well, here we go Roll Eyes

Since some questions will unboubtedly arise, here's all I've found so far :

---------------------------
First note - There WILL be Problems in most cases Sad

Personally, I couldn't get the Demo to run in the first place.
Symptoms ( Win98SE, Voodoo5, 1.04.00 & 1.04.01b Drivers ) :
- Initially loads up normally, but then freezes with black screen

I've tried OpenGL :
Errror - Game requires S3TC capable OpenGL Driver

The only one (I'm aware of) is the V1.0.0.0761 dated Jan 2001 ( Download ).

After using this, the following error appears :
- GL_EXT_bgra not supported - bailing out.

That's the end of my OpenGL experience.

WickedGL ( Download V2.99b ) might be worth a shot, but I haven't tested it yet.

How to get into the Menu (default Direct3D Mode) ?
Read this thread :
http://www.ina-community.com/forums/showthread.php?s=&threadid=203131

This has indeed worked for me, and no more freeze at Loadup !
(note that you just have to press ESC, and select "Forfeit" to get the Menu)

Last unsolved, fatal error until now :
- Launching a Game will eventually either a) freeze the System or b) get ingame, but showing severe Graphical Corruption, often followed by a freeze again Sad

I gave it a quick test with 3D Analyzer V1.3, but Game could not be launched with an Error Message.

V1.4 or V1.5 might do better, but as well haven't tested yet....
( 3D Analyzer HomePage )

Note -
Changing advanced Options (e.g. OpenGL/Direct3D and Rendering Options) when the Demo cannot boot up, must be done in the UT2003.ini File, located in the UT2003Demo\System Folder...


---------------------
I really hope this Thread quickly fills with Solutions for this Problem Roll Eyes

After all, Voodoo3 and Voodoo5 were tested okay during Beta testing; I see no reason this should have changed within the last weeks (?)

Anyway, since a GeForce2 MX-200 and even a TNT1 can run it, a Voodoo3 or Voodoo5 (in terms of Hardware) can do as well for sure !

I recommend keeping an eye on the Infogrames Forum for technical support and tips :
http://www.ina-community.com/forums/forumdisplay.php?s=&forumid=258

Chances are (I hope), that the Demo will receive some Patches within the next days/weeks, that will correct those severe Bugs...

Also keep in mind, that several other Cards as well have Problems with the Demo from time to time, so the Problems may not be entirely 3dfx specific only.

Greetings
FalconFly
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« Last Edit: 14.09.02 at 12:56:25 by FalconFly »  
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FalconFly
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Re: UT2003 Demo on 3dfx Cards...
Reply #1 - 15.09.02 at 02:02:41
 
Important News :

Mark Rein
Epic Games Inc.

We broke Voodoo compatibility - we're fixing it - sorry!
Folks,

Daniel Vogel informed me that he unknowingly accidentally broke Voodoo3/5 compatibility in the demo. We're fixing it and there will be a patch that addresses that plus a few other major bugs we discovered. Keep watching the Official Unreal Tournament 2003 Site for news of its release.

We are sincerely sorry for this. Daniel claims it was just one, itty-bitty, single little line of code that caused it to break. I'll make sure that I personally play the gold master for the full game (when it's done) on Voodoo3 and Voodoo5 to make sure it doesn't happen for the retail version. 

Thanks for your patience and again, our apologies.


So on one hand, more waiting (doh!), but then, YES, it will work once it's patched !

Good that they haven't forgotten 3dfx Smiley

Greetings
FalconFly
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procerus
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Re: UT2003 Demo on 3dfx Cards...
Reply #2 - 15.09.02 at 16:56:53
 
"Good that they haven't forgotten 3dfx"

Nor should they!  The original game rode to success on the back of the massive Voodoo card user base of the time.  The box had "Optimized for 3Dfx" written on it.  So it would be ridiculous for the new game to miss out on the loyal 3dfx users now!

But I do have a suspicion that it won't ever run on the humble Voodoo2 though Wink
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98lite with
629K
of free conventional memory in full DOS mode using QEMM 9.0 (or 628K with UMBPCI.SYS providing real mode for FastVid) with SmartDrive, CD-ROM, CuteMouse, sound support and UniRefresh all loaded high.
 
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procerus
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Re: UT2003 Demo on 3dfx Cards...
Reply #3 - 18.09.02 at 18:16:05
 
NuDriver5
, which appears to be the most compatible driver for the demo under Windows 98 and ME (even once patched), is also available here.

Installation instructions, if problems are encountered, are available here.
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98lite with
629K
of free conventional memory in full DOS mode using QEMM 9.0 (or 628K with UMBPCI.SYS providing real mode for FastVid) with SmartDrive, CD-ROM, CuteMouse, sound support and UniRefresh all loaded high.
 
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FalconFly
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Re: UT2003 Demo on 3dfx Cards...
Reply #4 - 28.09.02 at 08:32:35
 
Hmm...

I've Patched the Demo with the correct Patch, and used the V1.04.00 WHQL reference Driver.

Performance is superb, but there is some issue with flickering/unstable Gamma, or in some levels missing Textures Roll Eyes

I'm trying the NuDriver5 now...
--- edit ---

The NuDriver didn't change a thing Sad

Still, there there seems to be a 'inconsistency' in the Gamma setting used in the Demo, as well as some severe Texture issues at some positions in the Maps Undecided

It's quite ugly to play when the Dynamic Lighting (when activated) decides to revert to normal Vertex Lighting every few seconds.
Also, when the Gamma is switching from like 0.8 to 1.2 at a similar interval, makes playing really a pain Sad
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« Last Edit: 28.09.02 at 08:41:26 by FalconFly »  
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