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Star Wars: Empire at War (Read 258 times)
Pulsus Killer
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Star Wars: Empire at War
08.02.06 at 02:19:05
 
Hi,

Anyone here tried the demos of this game with a voodoo 5??

i tried here but didn't work....

Glides,
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Pulsus Killer
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Re: Star Wars: Empire at War
Reply #1 - 09.02.06 at 22:06:23
 
Sorry Nightbird,
so let's go:

1 -  When i click to run the game, have a message that i don't have a 3d hardware to play it, an if i want to continue, if i click yes the game opens but stay in the intro image, then go back to windows...

If i use the burron to analize my system just shows that i don't have any 3D device, and recognize my sound system as my US Robotics modem...[V]

2 - Config im my sign, OS Windows XP, Drivers: Amigamerlin 3.1R11 + SFFT Alpha 33.

3 -
---------------------------
Minimum System Requirements
---------------------------
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Computer
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Required: 100% DirectX 9.0c compatible computer

---
CPU
---
Required: Intel Pentium 1.0 GHz or AMD Athlon 1.0 GHz
Recommended: Intel Pentium 4 2.0 GHz or AMD Athlon XP 2.0 GHz

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Memory
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Required: 256 MB RAM
Recommended: 512 MB RAM

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Graphics Card
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Required: 32 MB 3D Graphics card with Hardware Transform and
Lighting (T&L) Capability
Recommended: 64 MB 3D Graphics card with Hardware Vertex and
Pixel Shader (VS/PS) Capability

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Sound Card
----------
Required: 100% DirectX 9.0c compatible PCI, USB, or Onboard
Audio Device

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DVD-ROM
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Required: DVD-ROM drive
Recommended: 4X Speed DVD-ROM drive

The game just run under Windows XP and 2000, and requires the DirectX 9.0c.

4 - Demo link: ftp://ftp.4players.de/pub/pc/star_wars_empire_at_war/empireatwardemo.exe


I think that can help.

Glide's
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Obi-Wan_Kenobi
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Re: Star Wars: Empire at War
Reply #2 - 27.02.06 at 02:15:45
 
this game is too complex for 3dfx cards, I have tested the game with some 3dfx hardware and it does not even let the voodoo boot the game menu heh , it's too advanced Wink

It requires cards with advanced Shader Models and that is something 3dfx cards don't have.

If I were you just use a good ATi, Matrox, XGI, nVidia  or even a  good S3 Chrome based card for that game
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« Last Edit: 27.02.06 at 02:17:36 by N/A »  
 
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Combatman
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Re: Star Wars: Empire at War
Reply #3 - 28.02.06 at 23:46:24
 
Try the SFFT drivers it might help....might
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Obi-Wan_Kenobi
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Re: Star Wars: Empire at War
Reply #4 - 01.03.06 at 01:20:47
 
it won't I have tried it my self on my Voodoo5 6000 Wink don't worry hehe I have been do'n Voodoo since the time they rose from the earth.

SFFT35 failed, SFFT 33 also , to be honest I'm not so fond of SFFT drivers, I prefer AmigaMerlin 3.1 R11 for NT based OS'es otherwise for 98SE AmigaMerlin 2.9 and for benchmarks the latest Raziel64 Evolution drivers and for Prototypes the latest WHQL Official 3dfx drivers.

Epire At War is way too complex for 3dfx cards I use my Radeon 9700 Pro. Mobillity Radeon 9800 and Radeon X850XT PE AGP for that Wink

3dfx for old stuff and Ati for new stuff that's the way to do it and it saves time as well. use the cards for what they are built for and not for pointless new style stuff, if a program would work on a Voodoo it would look crappy anyways because of the missing shaders and so on.
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« Last Edit: 01.03.06 at 01:22:48 by N/A »  
 
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FalconFly
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Re: Star Wars: Empire at War
Reply #5 - 01.03.06 at 01:24:02
 
The AmigaMerlin 3.1 R11 Driver is based on an SFFT Driver Core though so you got "SFFT inside" anyway Wink

But I agree, the AmigaMerlin Drivers are a good and reliable package for them.
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« Last Edit: 01.03.06 at 01:24:36 by FalconFly »  
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