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Mesa 5.1 and new Amigamerlin drivers coming soon (Read 738 times)
74p54
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Mesa 5.1 and new Amigamerlin drivers coming soon
06.10.03 at 21:35:20
 
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New software updates for 3dfx cards under Windows 32bit platforms will be available in the next days for download. These will interest Banshee, Velocity, Voodoo3, Voodoo4 and Voodoo5.  

What is Mesa?


Mesa is a 3-D graphics library with an API which is very similar to that of OpenGL. To the extent that Mesa utilizes the OpenGL command syntax or state machine, it is being used with authorization from Silicon Graphics, Inc.(SGI). However, the author does not possess an OpenGL license from SGI, and makes no claim that Mesa is in any way a compatible replacement for OpenGL or associated with SGI. Those who want a licensed implementation of OpenGL should contact a licensed vendor.

Mesa 5.1 is ready


This new graphics library is OpenGL 1.3 compliant and supports 3dfx Voodoo Banshee, Velocity 100/200, Voodoo3, Voodoo4, Voodoo5 boards. Mesa 5.1 works fine with Amigamerlin drivers allowing a better execution of OGL 1.3 based games. For example, Voodoo5 users will find an increase of games compatibility/performance with 32bit of color depth and higher frame rates.

OpenGL 1.5 compliant and Voodoo2 support


Next, scheduled releases will be OpenGL 1.5 compliant with software TnL emulation for latest OGL games that require this hardware feature to running properly. Moreover these could have both Voodoo2 and Voodoo2 SLI support too.

Amigamerlin 3.0


New versions of Amigamerlin driver are currently in testing step: Amigamerlin 3.0 is an upgrade of previous AM 2.9 release so the target of this are the systems Voodoo3/4/5 cards with Windows 9X / ME OS.

Source: 3dfxzone.it

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« Last Edit: 06.10.03 at 21:36:01 by 74p54 »  
 
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Andrew Boiu
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #1 - 07.10.03 at 09:24:11
 
Really nice! Newer OpenGL versions supported by the drivers are a thing that was requested very much long ago. Looking forward on testing these new OpenGL libs in OpenGL games and apps.

Good work Mesa and Amigamerlin!
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #2 - 13.10.03 at 12:59:09
 
Heh.. mesa has been around for ages now, always supported voodoo cards to their full extent..

about time someone figures to use their code with our cards  Grin
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #3 - 13.10.03 at 19:51:15
 
voodoo support to full extent? : o

I tried "koolsmoky's alternate opengl driver" based on Mesa
in counterstrike there was no HUD and my gun was black :p
and I thinkl I couldn't launch quake3


but this is great news nonetheless Smiley

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« Last Edit: 13.10.03 at 19:51:58 by Blazkowicz »  
 
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #4 - 14.10.03 at 09:17:21
 
Drivers will never be perfect. Also, when you don't have more of the staff that was at 3dfx, problems with compatibility can arrise. More, we must also agree with the fact that each inovation, improvement, add-on, can make the compatibility problem arrise.

But you shouldn't judge that a driver is not good or worth if it has problems with some games. I am sure that the people that released the driver, will look and solve the problem of compatibility soon.

We should appreciate that some people are doing what noone belived it would be possible after the death of 3dfx in 2000, and that these people are commited to do something when all the others are just passing the problem by...
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #5 - 14.10.03 at 17:07:05
 
Yah, I can't wait either! Grin

I'll FINALLY be able to run all them thar newfangled OGL games like Bloodrayne on the V5, oh and GL-Mark too! Grin Grin

Dude that's SWEET! 8)
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #6 - 14.10.03 at 20:37:35
 
Quote:
Heh.. mesa has been around for ages now, always supported voodoo cards to their full extent..


Exactly... but then again... perhaps not full extent... well... until now!

Quote:
about time someone figures to use their code with our cards  Grin


Hum, I wonder who that might be...  Roll Eyes

As for K's alternate... man, it's old stuff! Be patient...  Grin
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #7 - 17.10.03 at 09:28:25
 
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Yah, I can't wait either! Grin

I'll FINALLY be able to run all them thar newfangled OGL games like Bloodrayne on the V5, oh and GL-Mark too! Grin Grin

Dude that's SWEET! 8)


Just a little thing: GL-Mark (if it is the one I now, can be run very well on all of the Voodoo's, beggining with Banshee and ending with V5), are you reffering to speed problems, or what kind of? The V5 is known to handle well the GL-Mark test...

Bloodrayne, yes, that is a problem. However, it is related to TnL compliance more than anything (as seen also on the Savage 4 error when starting). TnL, emulated or simulated, or passed-by, will prove to be the hardest work for the people that will work on the next drivers for Voodoo's, in the direction of solving this major problem. Maybe if Mesa and Amigamerlin, along with Koolsmokey will work together, this thing could become reality.
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #8 - 17.10.03 at 12:34:44
 
Uhm, don't know if it's just me then, but EVERY time I try to run GL-Mark on my V5 it will do 'some' of the first scene then CRASH about 10 seconds into the demo... Tongue

Also, there are a LOT of GFX glitches! Cry

Do you have to use a 'specific' ICD when running GL-Mark? ???

(Although this makes sense when you run The Realtech GL Extensions viewer! Not even OGL1.1 is implemented correctly!) Sad

As for TnL emulation, check the info at the TOP of THIS post about the WIP Voodoo 2 v1.5 Mesa driver! Grin

(please read posts more carefully!) Roll Eyes

PEACE! 8)
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #9 - 17.10.03 at 22:49:55
 
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Maybe if Mesa and Amigamerlin, along with Koolsmokey will work together, this thing could become reality.


Ehm....

Mesa is an API, and not a Person (?!) Wink
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #10 - 18.10.03 at 01:39:58
 
Quote:
Ehm....

Mesa is an API, and not a Person (?!) Wink



...............

EDIT: alright, that one's going into the profile...
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« Last Edit: 18.10.03 at 01:42:33 by Lecram25 »  

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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #11 - 18.10.03 at 05:42:40
 
"Bloodrayne, yes, that is a problem. "
Not sure if your aware of it or not, but 3DA runs this game without a hitch on my Voodoo5, can run @ 800x600 on 32bit with no slowdown at all... Can post screenies if required Smiley

Also, just a quick (but huge) thanks to Koolsmokey for his latest Opengl driver, works flawlessly with Star Wars Jedi Academy!!!! 1024 res and medium settings, everything is peeeerfect!!!  Thanks again, keep up the great work!! Cheesy
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #12 - 19.10.03 at 00:27:32
 
See people, Patience is a woman who KNOWS the facts! Cheesy

Listen to her, LISTEN I SAY - or I'll whack you with a big spikey stick ya' hear! Roll Eyes

Oh and InSomNiaN - what 3DA settings / drivers / OGL driver / Bloodrayne settings do you use when you run Bloodrayne? ???

Settings and driver info would be appreciated - along with some nice screenies! Wink

Thanx! Grin
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #13 - 19.10.03 at 02:34:34
 
Enable all the "Hardware Limits (cap bits)" except "emulate max. sim. textures"
In the "Hardware Limits (features)" part, enable "enable cube maps" and "enable VOODOO flicker fix".
That's about it...I'm not sure if I used to select dll's in the Bloodraybe folder...
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Re: Mesa 5.1 and new Amigamerlin drivers coming so
Reply #14 - 19.10.03 at 05:21:28
 
Hey paulpsomiadis,
I was using the 3dhq beta 10 drivers, Lecram was pretty spot with  the settings, but don't forget to use the dll hook as well. And the final thing is to set your desktop to 32bit colour. Screenies will be coming shortly....   Wink
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