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Banshee w9x driver 4.12.01.0675 (Read 4187 times)
Andrew Boiu
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Re: Banshee w9x driver 4.12.01.0675
Reply #120 - 28.08.03 at 13:13:04
 
Quote:
the criticism is easy...  Angry


When you work at things, and cope with this kind of things more than you should, and having added to this the strong experience, we can judge with competence whenever a thing is or is not good, with the clearest, cool, perception.

To return a favour:
"Aren't there any questions?  
patience: no "

Of course there is no sign of easy criticism, no, not from you patience...

More, I wouldn't critisize something if it would be barely good. But this is not quite the case for those Koolsmokey drivers.
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« Last Edit: 28.08.03 at 13:33:54 by Andrew Boiu »  
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dborca
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Re: Banshee w9x driver 4.12.01.0675
Reply #121 - 28.08.03 at 14:31:32
 
Quote:
More, I wouldn't critisize something if it would be barely good. But this is not quite the case for those Koolsmokey drivers.


Well, lad, you're not worth of a reply. But I'm sick of people who doesn't have a clue how and why 3dfx works, yet they claim they provide better drivers and so on.

We cover some missing features/bugs. Yes, we do! You hide behind "work will remain apart from the public".

You Bucharest guys always seem to know everything about everything! Instead of ranting on forums, you should beg Koolsmoky to teach you some lessons about 3dfx. Or, as an alternative, hire him as a "Beyond Dreams" collaborator, pay him a fat salary and you'll get the best drivers in the whole word.

A friend of mine said: "ppl who rant have nothing more to do". It's your case, young man. You should learn to respect other's people work, especially if you're no match for them.

Special note: this mail represent my personal opinions. I didn't consulted with Koolsmoky about it. And yes, we watch each other's back!

Now, please excuse me, I need to buy and eat a lemon (to refrain me from puking).

This shall conclude my involvement in the leaked driver. The topic seemed promising in the first place, but now it's really pathetic. The moderators should do something about it.
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FalconFly
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Re: Banshee w9x driver 4.12.01.0675
Reply #122 - 03.09.03 at 23:06:50
 
I shall "sneak in" here for a second with my 2 Cents :

Everyone that is working for 3dfx Users is a valuable asset, and should not be discarded by any means (3dfx people get more and more rare nowaday's anyway Undecided )

Whenever one offers critique, it is mandatory to at least
a) back it up with proof
b) suggest improvements

Commenting on other people's work is one thing, just bashing something requires to ask oneself a simple question :
Can I do better ?

If so, I'm confident everyone involved would greatly appreciate any inputs, but if not, it's not the 'fair play' I expect to see in this (or any other) Forum...  Roll Eyes

------------------------
On a personal Note :
I would go as far as to say, that Kool's Glide Drivers are the current reference in Glide. Period.
They're likely the only 3dfx Driver component (so far), that can safely be considered to be actually new and trusted & confirmed by basically everyone to perform beyond anything seen to date... Smiley
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Lecram25
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Re: Banshee w9x driver 4.12.01.0675
Reply #123 - 04.09.03 at 23:34:22
 
Smiley Bon choix...
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| AMD Athlon XP (Barton) 2800+ @ 3200+ (11x200) | Cooler Master Jet 7 | ABIT NF7-S Rev 2.0 (nForce 2) | Corsair TWINX1024-3200C2 | Sapphire ATi Radeon 9500np>9700np | Sound Blaster Live! X-Gamer 5.1 | 3dfx VoodooTV 200 PCI | Western Digital 40GB & 120GB HDD | Pioneer 106s DVD | LG 52x24x52 CDRW | Cambridge Soundworks Desktop Theater 5.1 DTT3500 Digital Speakers | &&&&"Maybe if Mesa and Amigamerlin, along with Koolsmokey will work together, this thing could become reality" - Boiu_Andrei
 
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PHOENIX
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Re: Banshee w9x driver 4.12.01.0675
Reply #124 - 04.09.03 at 23:45:57
 
Hello !

It's nice to re-open this topic. Thank you Patience and FalconFly Cheesy

Well, I found mirror sites where I could download win2kddk.exe aka Windows 2000 SP1 DDK which contains WinME DDK

ftp://ftp.psu.ru/pub/windows/develop/
http://www.vckbase.com/tools/drv/

Problem : I've got only Visual C++ 6.0 Standard Edition, but the DDK requires Professional or Enterprise Edition Sad

If Daniel Borca and/or Koolsmoky read that : all BansheeTeam members appreciate their efforts, we aren't like Boiu Andrei and he isn't a member of us. We hope that they will still help us.

Best regards
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Raziel64
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Re: Banshee w9x driver 4.12.01.0675
Reply #125 - 06.09.03 at 01:51:01
 
Yes!!! Cheesy

Thx Patience, thx Falconfly, and thx to everybody that really wants to help Wink
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MojoMotion
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Re: Banshee w9x driver 4.12.01.0675
Reply #126 - 06.09.03 at 21:58:39
 
Quote:
Yes!!! Cheesy

Thx Patience, thx Falconfly, and thx to everybody that really wants to help Wink


Wink

p.s I've some problem with my connection hovewer i've my new pc at home! Cheesy Wink
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[glow=blue,2,300]Banshee Team [/glow]&&...
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PHOENIX
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Re: Banshee w9x driver 4.12.01.0675
Reply #127 - 18.09.03 at 22:52:38
 
Hello to all !

BIG NEWS

I finally could compile the driver 4.12.01.0675 ! Thank you Daniel Borca (and FalconFly)  Smiley

But there is a problem with the D3D portion of the driver/source Cry

No crash, but only a black screen with sometimes rendered stuff Sad

Please Daniel Borca (or Koolsmoky), could you help further ?

Thanks in advance !
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MojoMotion
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Re: Banshee w9x driver 4.12.01.0675
Reply #128 - 19.09.03 at 22:30:56
 
THX to who want help us Cheesy
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« Last Edit: 19.09.03 at 22:32:30 by MojoMotion »  

[glow=blue,2,300]Banshee Team [/glow]&&...
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PHOENIX
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Re: Banshee w9x driver 4.12.01.0675
Reply #129 - 20.09.03 at 23:14:25
 
Hi !

Well, more infos about this driver : it's the V3 driver, I changed DEVICE_ID_H4 from 0005121ah to 0003121ah, sothat it works on Banshee.

Unfortunately, V3 is using primary TMU1 not TMU0. Is there a way to change this ?

Besides, only macros IS_VOODOO3 and IS_NAPALM are defined, no macro IS_BANSHEE  Sad

Regards


P.S.
@ Daniel Borca
If you read this : as soon as you finish your main work, I hope you will try to help us. Thanks in advance !
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dborca
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Re: Banshee w9x driver 4.12.01.0675
Reply #130 - 24.09.03 at 14:15:46
 
Quote:
Unfortunately, V3 is using primary TMU1 not TMU0. Is there a way to change this ?

'k, I explained you why (kinda)!  Roll Eyes

Quote:
Besides, only macros IS_VOODOO3 and IS_NAPALM are defined, no macro IS_BANSHEE  Sad

I could define one... but it won't help!  Tongue

Quote:
@ Daniel Borca
If you read this : as soon as you finish your main work, I hope you will try to help us. Thanks in advance !

Okidoki! Noted!  Grin But no promises...
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MojoMotion
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Re: Banshee w9x driver 4.12.01.0675
Reply #131 - 24.09.03 at 16:23:15
 
Quote:
Okidoki! Noted!  Grin But no promises...


Cheesy Wink
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PHOENIX
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Re: Banshee w9x driver 4.12.01.0675
Reply #132 - 24.09.03 at 23:09:32
 
@ Daniel Borca

Thank you very much !

I am sure you're the one who can fix this  Wink

Regards
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PHOENIX
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Re: Banshee w9x driver 4.12.01.0675
Reply #133 - 25.10.03 at 00:48:28
 
Hello !

Long time no see !

Well, I am sure that the trouble comes from the tsplit functionality, for the textures are split across the 2 TMUs.

Wait & see.

Regards
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