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Banshee w9x driver 4.12.01.0675 (Read 4163 times)
dborca
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Re: Banshee w9x driver 4.12.01.0675
Reply #105 - 26.08.03 at 15:56:32
 
Quote:
See what i done with compiling of the source code Tongue


You haven't read the docs, have you? Well, after you swear you've read and understood 'em, I'll tell you what you did wrong (or didn't do right)!  Grin
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MojoMotion
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Re: Banshee w9x driver 4.12.01.0675
Reply #106 - 26.08.03 at 16:46:04
 
Ah i understood! Shocked
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MojoMotion
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Re: Banshee w9x driver 4.12.01.0675
Reply #107 - 26.08.03 at 17:00:15
 
I don't modified check.mk! What stupid am i Grin
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Re: Banshee w9x driver 4.12.01.0675
Reply #108 - 26.08.03 at 17:11:04
 
nothing to do! Ok i'll try to do all from the begin now Wink
Later...
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dborca
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Re: Banshee w9x driver 4.12.01.0675
Reply #109 - 27.08.03 at 09:43:46
 
Quote:
I don't modified check.mk! What stupid am i Grin


It's not the check.mk. It's all there in  8).bat

Okay, I'l give you a hint (although you don't deserve it -- after what you did to me  Grin): it's in the HowTo, near the beginning of the list.  Lips Sealed
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Andrew Boiu
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Re: Banshee w9x driver 4.12.01.0675
Reply #110 - 27.08.03 at 09:55:54
 
I really do wonder what this driver is bringing as new...
I supose it's not quality, speed, or better games support...
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dborca
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Re: Banshee w9x driver 4.12.01.0675
Reply #111 - 27.08.03 at 10:33:25
 
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I really do wonder what this driver is bringing as new...
I supose it's not quality, speed, or better games support...


Then what do you suppose it brings? It's the leaked driver, man! I never said it's mine. So ask NuAngel!

Salutare Wink
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koolsmoky
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Re: Banshee w9x driver 4.12.01.0675
Reply #112 - 27.08.03 at 16:18:01
 
heh Roll Eyes
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Raziel64
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Re: Banshee w9x driver 4.12.01.0675
Reply #113 - 27.08.03 at 19:21:27
 
Koolsmoky?!! Shocked Shocked

Welcome my friend!!! Cheesy Cheesy
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PHOENIX
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Re: Banshee w9x driver 4.12.01.0675
Reply #114 - 27.08.03 at 22:18:51
 
Welcome Koolsmoky !

Please, don't forget the Banshee users. Please help !

We would appreciate the help of two great programmers like you and Daniel Borca.

I send you my best regards.
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koolsmoky
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Re: Banshee w9x driver 4.12.01.0675
Reply #115 - 28.08.03 at 01:31:10
 
Hiya, Grin

Listen very well to what Daniel says, or else you guys will incur divine wrath. Tongue
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Andrew Boiu
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Re: Banshee w9x driver 4.12.01.0675
Reply #116 - 28.08.03 at 09:48:19
 
Quote:
Then what do you suppose it brings? It's the leaked driver, man! I never said it's mine. So ask NuAngel!

Salutare Wink


This is thought to be news? Doesn't matter if it's your driver or not. Always, you can change things and see how they perform, it's not necessary to be your driver to do this... It's your interest that counts...
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Andrew Boiu
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Koolsmoky drivers Glide2x/3x/OpenGL standalone
Reply #117 - 28.08.03 at 09:53:20
 
Quote:
Hiya, Grin

Listen very well to what Daniel says, or else you guys will incur divine wrath. Tongue


I really wonder how the new driver would perform. Until now, all of the staff at Beyond Dreams were seriously questioning the way in which the newer drivers (Koolsmoky glide2x/3x for Win XP, and self-operating opengl) perform. All the tests run proved a little worst quality, not to mention the overall down visuals in games (both OpenGL and Glide, a little worse texture management). What is to be noted however is that those drivers did improve aspects like lighting, and FSAA speed. But here ends the good things...

In this case the future is...?
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« Last Edit: 28.08.03 at 09:54:14 by Andrew Boiu »  
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koolsmoky
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Re: Koolsmoky drivers Glide2x/3x/OpenGL standalone
Reply #118 - 28.08.03 at 12:28:36
 
Quote:
I really wonder how the new driver would perform. Until now, all of the staff at Beyond Dreams were seriously questioning the way in which the newer drivers (Koolsmoky glide2x/3x for Win XP, and self-operating opengl) perform. All the tests run proved a little worst quality, not to mention the overall down visuals in games (both OpenGL and Glide, a little worse texture management). What is to be noted however is that those drivers did improve aspects like lighting, and FSAA speed. But here ends the good things...

In this case the future is...?

Now now, what gave you that idea? You should at least check out the Glide sources. If you have something serious to contribute to 3dfx Glide, join glide.sourceforge.net, founded by 3dfx Interactive Inc.
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Andrew Boiu
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We already work, but on our own.
Reply #119 - 28.08.03 at 13:11:05
 
Quote:
Now now, what gave you that idea? You should at least check out the Glide sources. If you have something serious to contribute to 3dfx Glide, join glide.sourceforge.net, founded by 3dfx Interactive Inc.


We have checked the glide sources, since we first heard of their availability through internet (2002), and since then we put ourselves many questions regarding the development of newer games using glide, perforamance, and quality issues.

Since 2002, we have done a number of independent tests, and come to the conclusions:
1)Glide is an excellent interface, simple, fast, compatible.
2)In terms of quality, it is still above DirectX standards.
3)32 bit depth color is not so important as how effects are generated, and applied.
4)Glide is still a viable platform, although it needs some enahncements to be able to cope very well with textures, AGP, shared memory...

The independent tests also sent a light through some of the major aspects in which the drivers and the card work together, what is good and not so good. Using all the driver tweaking, we have come to good conclusion on what are the best glide/opengl/direct3d requirements, conjunction, and usage, and we have tracked down problems (including GTA3 issues of "missing textures cars are white").

Having said this, we know very well what our aims are, and we continue to struggle to bring quality to 3dfx or S3 users, and take most of the performance out of a PC.
Probably we wilL still rely on our road and continue our researches far of the others work. Mainly because we seek specific things, and we are very interested in solving a problem entirely, not just "cover" it so that it works somehow...

More, since financial support for our work is minimal, our work is considerably hindered and slowed, and this is happening because of the common perception of people regarding this kind of facts: "Why should I pay to enhance something, when I could buy a new one? Or why should I bother to change it, if it works somehow this way?".

Because of this our work is valuable, but not sustained enough. And for each and every thing there is a strong point on the list: money, finances. Without that, our work will remain apart from the public...
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