well hehe as a 3dfx card tester and fan programming isn't my thing but hey I'll give it a shot that's what we're here for
within a few days I'll test it on the Voodoo5 5000 AGP and Voodoo5 6000 AGP Prototypes as Well
that is gonna be great fun
FSAA x8 on the 6000 and FSAA x4 on the smallest Voodoo5 in the world
well I'll keep you updated on that.
hmm is there a way to make Screenshots? because If I use the Printscreen key I get a corrupted picture when I paste the captured screen in MS Paint, unless there is another way like in Unreal Tournament, where you press F9 and open the captures with Windows Imaging hehe.
well I tested the nomovies without a number and no effect and with 0 I get the intro movie after that I get in the main menu then I start a new game can also choose start a new single player game well I ashume that is the same thingy
well the intro of the level plays after that I get trown back to windows.
with the nomovies 1 setting I get no movies but also same problem i get trown back to windows.
anyways I'll see what that Descent BB can do, sorry it's all to o new for me hehe normally I like play'n around in Descent 1 , 2 and 3 in old style hehe D3's good look'n with FSAA x4 though @ 1024 x 768 x 16 in Glide, only also the same prob with the screenshots. Hehe the games are from the same bloke that made them hehe.
Well I just became a member of Descent BB hehe might as well post there also when the time comes
here is that page for the commands and switches :
D2X Hud Commands: ping:<name> ping player <name>
move:<name> move player <name> to other team
!names toggle name returning
handicap:<start shields> set player's start shields when respawning to <start shields>
nobombs ban smart mines from game
kick:{<player#>|<name>} kick player <player#> or <name>
D2X Command Line Switches: -autodemo Start in demo mode
-auto_hogfile <hog file> Specify hog file for direct level launch
-automap <X>x<Y> Set automap resolution to <X> by <Y> (obsolete)
-automap_gameres Set automap to use the same resolution as in game (obsolete)
-auto_mission <mission file> Specify mission for direct level launch
-bigpig suppress in-memory bitmap compression
-bspgen create binary model file
-cdrom <drive name> read Descent 2 Redbook audio from CDROM drive <drive name>
-checktime reset game time every ten minutes
-debug Enable very verbose output
-fastmenus <n> Increase drawing speed of new menus (1) or not (0)
-grabmouse Keeps the mouse from wandering out of the window
-hires_textures <dir> Use high resolution textures <dir>
-hogdir <dir> set data folder to <dir>
-ini <file> option file (alternate to command line), defaults to d2x.ini
-internal_tracker {0|1} Use (1) or ignore (0) the built-in UDP/IP tracker
-invulnerability Make yourself invulnerable
-ipxnetwork <num> Use IPX network number
-jasen change in-game editor control behaviour (editor disabled)
-joyslow use alternative joystick interface (DOS only; obsolete)
-kali use Kali for networking (unused)
-lowresmovies Play low resolution movies if available (for slow machines)
-macdata Read (and, for editor, write) mac data files (swap colors)
-maxfps <n> Set maximum framerate (1-100)
-menustyle <n> Use old-style (0) or transparent (1) menus
-nocdrom Don't use redbook audio
-nofade Disable fades
-norankings Disable multiplayer ranking system
-notitles Do not show titlescreens on startup
-nomixer Don't crank music volume
-nomovies [<num>] Don't play movies (0: play all movies, 1: only robot movies, 2:no movies)
-noredundancy Do not send messages when picking up redundant items in multi
-noredbook Disable redbook audio
-norun Bail out after initialization
-noscreens Skip briefing screens
-num_trackers <num> Number of tracker addresses in subsequent tracker list
-pps <num> Specifies the number of packets per second
-sdl_mixer <n> Enable (1)/disable (0) sound rendering via SDL_mixer (enabling it will enable midi playback on non Windows OS-s)
-shortpackets Set shortpackets to default as on
-showmeminfo print memory info to stderr
-socket <s> set IPX socket <s>
-sound22k Use 22 KHz sound sample rate
-sound11k Use 11 KHz sound sample rate
-subtitles Turn on movie subtitles (English-only)
-text <file> Specify alternate .tex file
-tracker<num> <addr> IP address and port of tracker number <num> in a tracker list
-udp Use UDP/IP for networking
-userdir <dir> set game executable folder to <dir>
-xcontrol <intno> <address> Add external control with interrupt <intno> and control descriptor at address <address> (obsolete)
-xname <name> external controller name (obsolete)
-xver <version> external controller version (obsolete)
-tmap <t> select texture mapping method ('c'|'fp'|'i386'|'pent'|'ppro')
default: 'c'. 'fp' relies heavily on floating point performance. 'i386', 'pent', 'ppro' not available in D2X-XL.
-<X>x<Y> Set screen resolution to <X> by <Y>
D2X System Options: -fullscreen Use fullscreen mode if available
-gl_alttexmerge Let OpenGL render multi-layered textures
-gl_stdtexmerge Create layered textures by software (not recommended)
-gl_voodoo force fullscreen mode only
-gl_16bittextures attempt to use 16bit textures
-gl_reticle <r> use OGL reticle: 0=never (recommended, best visuals) 1=above 320x* 2=always
-gl_intensity4_ok Allow use of memory efficient text rendering
-gl_luminance4_alpha4_ok Allow use of flexible memory efficient text rendering
-gl_rgba2_ok set text bitmap format for transparent rendering to GL_RGBA2
-gl_readpixels_ok tell D2X whether the graphics driver supports reading from the frame buffers
-render2texture <n> Allow (1) or prohibit (0) use of the rendering to texture OpenGL extension (speeds up camera views)
-render_quality <n> Set render quality from pixelated (0) to fully filtered and mipmapped (3)
-use_shaders <n> Allow (1) or prohibit (0) shader program usage
D2X Legacy Options: -legacyfuelcens Turn off repair centers
-legacyhomers Turn off frame-rate independant homing missile turn rate
-legacyinput Turn off enhanced input handling
-legacymouse Turn off frame-rate independant mouse sensitivity
-legacyrender Turn off colored segment rendering
-legacyzbuf Turn off OpenGL depth buffer
-legacyswitches Turn off fault-tolerant switch handling
-legacywalls Turn off fault-tolerant wall handling
-legacymode Turn off all of the above non-legacy behaviour
Recommended parameter settings: -fullscreen
-grabmouse
-sound22k
-render_quality 3
-gl_alttexmerge
-playermessages
-noredundancy
-nomovies
-gl_reticle 0
-shortpackets
-pps 10
-render2texture 1
-menustyle 1
;remove the semicolon in the following line and add your default
;player name here to make D2X-XL load it at program start
;-player <default>