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Voodoo1/Voodoo2 soldering larger memory chips? (Read 176 times)
ps47
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Voodoo1/Voodoo2 soldering larger memory chips?
10.09.16 at 16:04:19
 
so, assuming one gets his hands onto a pack of 1MB EDO memory chips and a soldering iron, how far can things be taken? how much memory can be crammed onto a V1, and a V2? as mentioned in the marketplace topic, a 8MB V1 should be pretty easy to do, just getting rid of the old 0.5MB chips and resoldering the new 1MB ones. but what about a V2? would the card be able to utilize 24MB of memory? I'm vaguely remembering that the FBI limit is 4MB, so that would mean 800*600 would still be the max resolution for a single card. so that would mean 10MB texture memory for each TMU? sounds.. unhealthy.
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« Last Edit: 10.09.16 at 16:08:17 by ps47 »  
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anthony
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Re: Voodoo1/Voodoo2 soldering larger memory chips?
Reply #1 - 11.09.16 at 13:56:52
 
don't hesitate to dig this forum a little deeper. you'll find answers on all your questions. `12-`13 years are full of knowledge
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« Last Edit: 11.09.16 at 13:57:23 by anthony »  
 
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ps47
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Re: Voodoo1/Voodoo2 soldering larger memory chips?
Reply #2 - 11.09.16 at 22:35:56
 
I did, but it doesn't look like anyone attempted soldering 1MB chips on a V1 (to get 8MB on a regular 4MB card) or a V2 (to get 24MB or whatever the max is). just piggybacking more 0.5MB modules on a V1 (apparently works), and adding extra 4MB to 8MB V2s to make them into regular 12MB cards (also works, just a matter of adding the chips into all empty positions).

also aware of all the vsa-100 memory mods.
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« Last Edit: 11.09.16 at 22:36:25 by ps47 »  
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anthony
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Re: Voodoo1/Voodoo2 soldering larger memory chips?
Reply #3 - 11.09.16 at 23:18:24
 
no diff, piggyback mem chips or solder double density, all is same

as for v2, there is no documentation on bruce and chuck chips. so no lucky attempt, afaik
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